We the Negative define poaching to be the Stealing and trespass on to other peoples land or territory to remove and deprive the rightful owners of resources for which are essential to the sucess of a raiding guild. Poaching is Bad.
We the Affirmative define Poaching to be the recruitment of worthy players to our raiding guild who are stagnating in their current guild and are being deliberatly deprived of opportunites that would see them learn and grow. We intend on taking the poachees to places that they would have never seen if they had stayed in their current guild
Smaller guilds cry that bigger guilds are stealing their players, they are not stealing…. They are offering a better opportunity then you currently have the resources or the people to provide, Smaller Guilds also seem to expect that they will hit 25 man content in the 1st week of advertising to the world ” new end game raiding guild.” Ask any of the main raiding guilds – Where you always big? No. They would have started small, if staying the GM of a guild is more important to you then seeing more content, and you are contining to fail at keeping a regular raid going, you are doing yourself a disservice by not moving on or at least trying something different.
Create an alliance, get pugs, use peoples friends that aren’t guildys – they could be potential recruits, and you get to raid. Deliver what people want. Or lose them.
I use the WOW forums for inspiration, and common question / discussion in the Guild relations forums is outcrys from smaller guilds being poached by large guilds. My transition into a raiding guild started off as a poach. I got a random whisper one day, did I want to come to Gruls as they needed an extra DPS, I had only heard rumours of this ‘Grul’s Lair’ business and of course I jumped on it. My guild was stuck halfway in Kara, and I was itching to see more endgame content, we were sucessful eventually and I was asked did I want to come back next week. ” Sure” I say. I was in the course of the run bombarded with requests to join their guild, perhaps it was because when I got on vent they found out I was a girl because looking back then, My gear and gems sucked, I had talent points in all the wrong places, and I was a Dis Specced Shadow Priest.
So I came back the 2nd week, to again offers to join their guild – they whispered promises of Kara clears , new loot, and also somemone to help me be better. It was good timing because I was unhappy in my guild then, and this was an ‘easy’ way out, it was nice to know I was wanted, appreciated, and useable.
and so I was poached, If they hadn’t have tried to recuit me, I’m not sure I would have thought about leaving, I thought I had come in too late to be a raider, raiders seemed leet, and scary good. I never thought I would see the content I am now seeing.
Blizzard seems to be addressing the issue of the requirements to have 25 people to see ‘endgame’ content with 5man versions of raid instances, but in the interim – one the most exciting things about an MMORPG has to be the unpredicatability of other people thats supposed to be the attraction of this style of gaming. People aren’t controllable NPC’s
The problem with losing people is as much with the person who left, as the person who offered them a better opportunity, AND as the person who couldn’t offer them that opportunity.
I have become better because I Left. They were not helping me ‘grow’ and growing is not just about loot. Its about attutide, and constant learning.
Who gets hurt the most from poaching? The feeding guild. Loseing a Tank or a good healer in 10 man content can be devestating, and demoralising. It also means that your that much further away from getting decently equiped players to take on the 25’s, and just as there is nothing you can do to stop a player from leaving, there is nothing they can do when they find out that their 10 man is no more because the Guild leader just quit, real life issues can happen quickly and suddenly you don’t have a team or a guild, either way real people = real lives = real & Ingame personal goals
so I feel while it can be upsetting to see so many of the members you helped gear up leave for green pastures, I’m a firm believer in making people work for their upgrades, and rather then giving that new Tank thats has been in your guild for 1 day at no matter what your level of content that upgrade, you consider what is best for your guild, who stuck around when your guild needed you even if its a up and comming tank that might one day be your Maintank, give him/her the loot. If the new tank quits because of 1 day and no loot, he was never going to stick around anyway, it should make him eager to come back for it the next time.
The Poacher will argue that its essential to the survival of their guild to recruit new people, and they are correct, but there are ways to go about it so that its ‘recruitment’ and not blatent poaching from a another guild at similar content level. There is a difference between ‘targeted advertising’ and whispering individuals promising fame & wealth
The dangers in losing people to other guilds comes from other game interactions that you cannot control. Eg Pugs, that the player had to do because not enough guildys were able to run it, or Friends of Friends.. ex guildys, Forum recruitment messages, trade channel guild spamming, they are all legit recruitment methods.
People leave for many reasons,
If they are guild hoppers after loot, then you aren’t recruiting the right people, Let them go. They are wasting your time.
If they are leaving because the want to see new content – if you can’t provide that content – Let them go,
but If they are really a player that you like, that are good at their class and have not done anything low to hurt you and the guild, don’t take them moving on as personal, and try and keep them as a friend. That way they may come back.