Measuring the performance of a Disc Priest was a little difficult on damage metres that didn’t take into consideration the preventative damage of their shields – where damage was absorbed instead of healed. So on those damage metres, like recount the performance of a disc priest will always on the surface seem like they were lazy healing. Disc priests were getting kicked from groups and fights because their raw heals didn’t measure up to most peoples understanding of how the class worked.
Untill you look at how many shields are cast & damage absorbed.
I was thinking that on that premise, because a shield isn’t a heal. It stops damage being done, that a dispel, or a cleanse also stops damage being done, and perhaps could be counted as a performance measurement and given a figure as well.
By dispelling *this* magic affect 4k damage was prevented. Not all debuffs that are removable are damage dealing. But It would be a start.
A magic affect, a poison, curse or a disease that can be cleansed/dispelled if had been let run its course would may have caused damage that needed to be healed or absorbed, so then becomes measurable by our performance measurement standards – but stopping the damage from happening all together only gets lumped in as a figure in a such and such did *this* many dispels.
I ‘outgeared’ an alt shadow priest ( a well geared alt.) on a run once in one of my guilds and we were doing TOC and he beat me on damage. I got a whisper from the GM wanting to know why an Alt beat me, and that I needed to pick up my game.
“He didn’t even touch the adds and wasn’t dispelling.” I argued back in my defense.
It was all about damage. The whole picture of the raid wasn’t taken into consideration It was disappointing to see my raw figures of damage done as the only measurement of having done my job – dispels, killing adds none of that mattered. Even though it was clear that he had done none of that as evidenced by the logs – he ‘beat’ me on damage and I was the scrub.
If dispels/cleanses/decurses were measured with numbers of damage prevented then there is more incentive for more people to remove them.
In guild or pugs, a damage meter is linked and healing/damage done are flashed around as measurements of performance, and we all nod at who came first. But that top dps/heals may have only gotten that high because they didn’t do something that someone else did.