Hell Tower Defence


A guildy who is also playing SCII threw us into this Tower Defense Game called Hell Tower Defence, a custom map  much to my confusion. Given what  I know now,  I am surprised I wasn’t kicked from the game. ( yes you can kick )

You can have up to 8 real people on the map, defending their little corners.  Each Team get their own mobs to deal with,  and you need to kill all of yours before they get through your defenses – you can place, or build units in other people’s area to help them ,  much like I needed help in my 1st game.

I was bad.

I pretty much lost the game for the others.

But once some of the basics was explained to me I got the hang of it  and  got better, and now its my job to help stop other people’s leaks,  and reinforce the basics of the map to new people.  You chose from a selection of units, and you can either build more,  or upgrade the ones you have.  UPGRADE. I cannot stress.  And don’t forget the Air phases :P

There are a few different strategies,  but  build a Seige straight away and upgrade it.  Then I build an Arrow tower as the waves start progressing ,  a slowing tower and so on.

Another TD we did was called Circle something? and you need to put down a splash cannon? in the first 3 secs. –  The difference with this one was what you didn’t kill kept running around a circle untill it goes pasts someone else, and if they get the kill shot they get credit.

We did a few other Tower defence games  yesterday too ( No raid ) and I spent some time  in the Hell one  as well.

It’s a new PVP – I’ve never done co-operative tower defence before.  You are still competing against each other for kills,  but you need  everyone to pull their weight or you either reach your max units allowed to escape,  or in the case of the circle tower defence, too many mobs left in the circle and you are all defeated.

They are brutal to newbies. In the Hell TD if someone didn’t start quick enough and let their first wave through,  thats 10/55 mobs we are down already. By the time you read the tool tips on whatever choices you have been given the first wave has already gone past.

For new players it is very confusing.  You have seconds to work out how many starting resources you have, and what choice of units to build  

Kicking

In Hell Tower Defence If you see someone failing you can vote to kick them.  I should have been kicked my first game. Not sure why I wasn’t.  Maybe they took pity on a new player. Some people will kick anyone whos tower formation they don’t like.  The reality is,  you can tell by their dots, and how many units they are building if they will fail.

There aren’t enough resources ( earn by kills) to carry someone.  They need to pull their own weight.

I did see an abuse.  A vote to kick was done on wave 40 ( the last one) and it passed. I voted no, because that wasn’t fair.

I promise I won’t make this a Star Craft Blog, but I may talk about it a little while it’s still shiney and exciting and new.

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7 Responses to “Hell Tower Defence”


  1. 1 Narx August 2, 2010 at 3:42 am

    Defense of the Ancients move’s forward into SC2? Interesting.

    I never did get into DotA but knew several people who were hardcore players of the map for WC3 and TFT.

    Good to see that Blizzard has recognised the map’s popularity and given it a new vibrancy with the SC2 version.

    • 2 Pugnacious Priest August 2, 2010 at 5:59 am

      They are maps other people have created in that spirit I think, but I like the stype – a new kind of team work – if you choose to help – hence making the difference between a win and a loss if a player is not as strong as the others.

  2. 3 Dunwich August 2, 2010 at 7:31 am

    starcraft 2… arrr…

    won a copy of it and just wanted to take a look at it and guess what? they got me… again… will take a look at this… sounds interessting… plant vs zombies is getting old this days…

  3. 4 KiwiRed August 2, 2010 at 10:42 am

    Hmmmm. I’d originally given SC2 up on the basis of it being a multiplayer RTS, at which I’m appallingly bad (I’m way better at base-building than unit management). But TD games are a growing passion, so I may have to reconsider my decision to keep it off the budget.

    • 5 Pugnacious Priest August 2, 2010 at 10:51 am

      i love em… spending more time in a TD then campaigns – its only a single part of the game, and there are so many maps ive not even sniffed at! – as long as I have people to play against I can see myself being kept happy for a while

  4. 6 drakenrahl August 2, 2010 at 5:57 pm

    Have there been any base defense custom games poping up around on SC2 yet? I’m currently downloading it and wondering how they will compare to the vampirisms and island defenses from WC3TFT, I have high hopes but: Fast, Quality, Support. Pick 2.

  5. 7 Fropper August 6, 2010 at 1:15 pm

    Thanks for the little review of my map :D

    About the little time at start to read all the tooltips:
    If i would increase the time till first wave, alot of the players who already played it alot would be pissed to wait this additional time everytime. But you can always copy the buildorder of a more experienced player.


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