3 groups in 1 hour. I know it was an hour because I paid gold for a spirit flask.
It seems if you die often enough when you leave group you do not get the deserter debuff. I tortured myself and kept requeing.
Fooded, flasked, gemmed, chanted as much to perfection and pride as possible.
It was all my fault.
Do you know how much of a blow to the self esteem it is to fail. Anyone that cares about doing well no matter what it is knows the cuts to the ego the feeling of failing something your trying your damndest to do well at.
It was not only my bones littering several instance floors, but pieces f my pride.
I’m linking recount metres to a friend, damage taken, what damage was taken – thinking I can’t heal that sh*t
I forgot damage done. 3 dps pulling 3k dps on Helix Gearbreaker in Deadmines. We armoried one – Pvp gear equipped
Oh.. maybe that one wasn’t my fault.
Nor was the 7 min Baron Asbury attempt in Heroic deadmines
and so on…
One group wanted me to MC and heal at the same time. ( it is possible in Vortex Pinnacle on the Temple Adepts, but not in Halls on the first pull) I was the “BADDIE HEALER HAHAHAHAH” I should have told them to go jump, 3 of them left anyway after the wipe. It was just me the healer, and a dps left, and I left, and took the debuff.
I got kicked from a group in Grim Batol because I couldn’t heal their failures, even after I predicted that they would fail and prehealed, shielded and levitated them after they were thrown in the air. ( should have life gripped)
I worked out the difference between the pug groups that fail, and the ones I run with friends, or even a deadmines tonight with guild ( post nerf)
I can heal your mistakes, as long as you don’t get too much time to stand in rockfalls, or green puddles.
If you’re pulling 3k dps its going to take longer to kill things, more damage taken, harder to heal – and the people I run with don’t do 3k dps
I did a Deadmines post nerf healing as disc tonight, and 3 guildy dps. The first wipe was in the nightmare because no one listened to me about jumping over the side straight away, and they were either too slow, or landed in the fire. While I was full health agroing the boss.. “HELLO… can I get a tank over here please?” Our pug tank was good. It helped alot, but yeah we had a few more singular deaths in various places eg ” stop eating the bad food…” Or me on vent was ” Blah.. your standing in bad shit.. move.. ” but overall I felt rather confident. Because it was nerfed they didn’t use CC. We had a hunter, mage, and Shadow priest as dps. We had options. They cut out enough of the bad stuff and the trash packs so it was quicker and easier, I didn’t really need CC to help my healing load. Just more a few more pauses to regain mana for the times I had to ” Flash Flash Flash”
As much as I believe that Heroics are really a slap in the face for the dps that don’t want to be team players, don’t have a clue, I think they overnerfed it, Make things hit for less, rather than take them out, it looks like they just removed the mobs that caused the most deaths.
This mob was responsible for *blah* deaths.
Sentence: Banished from deadmines for overzealous killing of players