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	<title>Comments on: Have plate &#8211; will play meat shield.</title>
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	<link>http://pugnaciouspriest.com/2011/08/19/have-plate-will-play-meat-shield/</link>
	<description>Shadow Priest in WOW</description>
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		<title>By: Soralin</title>
		<link>http://pugnaciouspriest.com/2011/08/19/have-plate-will-play-meat-shield/#comment-8181</link>
		<dc:creator><![CDATA[Soralin]]></dc:creator>
		<pubDate>Tue, 23 Aug 2011 11:52:37 +0000</pubDate>
		<guid isPermaLink="false">http://pugnaciouspriest.com/?p=4829#comment-8181</guid>
		<description><![CDATA[Bringing back the defense &quot;cap&quot;, as ridiculous as the term is (because you don&#039;t actually cap anything) won&#039;t work, and the reason is people like the one mentioned in the OP. WoW has devolved from a technically challenging game to one where everything is purple and all you need to do to get there is press I (or H, if you prefer PVP) to queue, and then a bunch of other buttons in various combinations until you get gear.

That notwithstanding I think, speaking as a former tank, that the concept of crit immunity was a stupid one from (just after) the start. When it was first implemented the gear didn&#039;t exist to reach it, so it was something you could aim towards as a legitimate means of DR. Then they ruined it post Tier2 (speaking purely for warriors here, who were the main tanks back then) it was taken for granted as just another stat that tanks had to balance. Once your ilvl was high enough you got enough defence just from gear and the stat became irrelevant. It only really punished newer players and undergeared players past a certain point and to counteract that blizzard introduced more high defence gear which made the whole stat even more irrelevant. 

I think generally the ilvl limits to things are a good idea but ultimately people cheese it by picking up any kind of offspec items just to boost their ilvl. At the end of the day there are always going to be players who are in it for a free ride, you just notice them more as tanks in almost no tanking gear (ilvl cheesing with DPS or healing gear) or healers who are in DPS gear and just THINK they can heal because they have a few spells and it&#039;s a faster queue. Terrible DPS are a lot less noticable (without the aid of mods) and hence the reasons why the group is failing are less noticable as well.

Sometimes I miss this game. Othertimes I&#039;m extremely glad that I gave it the flick.]]></description>
		<content:encoded><![CDATA[<p>Bringing back the defense &#8220;cap&#8221;, as ridiculous as the term is (because you don&#8217;t actually cap anything) won&#8217;t work, and the reason is people like the one mentioned in the OP. WoW has devolved from a technically challenging game to one where everything is purple and all you need to do to get there is press I (or H, if you prefer PVP) to queue, and then a bunch of other buttons in various combinations until you get gear.</p>
<p>That notwithstanding I think, speaking as a former tank, that the concept of crit immunity was a stupid one from (just after) the start. When it was first implemented the gear didn&#8217;t exist to reach it, so it was something you could aim towards as a legitimate means of DR. Then they ruined it post Tier2 (speaking purely for warriors here, who were the main tanks back then) it was taken for granted as just another stat that tanks had to balance. Once your ilvl was high enough you got enough defence just from gear and the stat became irrelevant. It only really punished newer players and undergeared players past a certain point and to counteract that blizzard introduced more high defence gear which made the whole stat even more irrelevant. </p>
<p>I think generally the ilvl limits to things are a good idea but ultimately people cheese it by picking up any kind of offspec items just to boost their ilvl. At the end of the day there are always going to be players who are in it for a free ride, you just notice them more as tanks in almost no tanking gear (ilvl cheesing with DPS or healing gear) or healers who are in DPS gear and just THINK they can heal because they have a few spells and it&#8217;s a faster queue. Terrible DPS are a lot less noticable (without the aid of mods) and hence the reasons why the group is failing are less noticable as well.</p>
<p>Sometimes I miss this game. Othertimes I&#8217;m extremely glad that I gave it the flick.</p>
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		<title>By: Anonymous</title>
		<link>http://pugnaciouspriest.com/2011/08/19/have-plate-will-play-meat-shield/#comment-8175</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 20 Aug 2011 08:50:04 +0000</pubDate>
		<guid isPermaLink="false">http://pugnaciouspriest.com/?p=4829#comment-8175</guid>
		<description><![CDATA[i hate the tank changes, there will be even more of these fellows around. And after another 6 months this idiocy will be the average tank. At that point bliz will come to realisation that tanks can´t handle the damage, - content, and nerf it even more.

In one year there will be a minigame added. Called tetris, and if you manage to stay alive for 7 minutes you´ve cleared the dungeon. 

1 piece of tanking gear on him and he´s tanking. Bliz should implement limits in the lfd. No longer bs about average ilvl. just look at equipped. Want to be a healer? sure you´d better have x spirit and x spellpower. Tank? np, but you need x dodge, x parry x block, or x mastery to make up for not haveing block for dk - druids..

If you remember healing power you remember defence cap aswell. that guaranteed you did not have an ungeared tank. Only way to get it was by getting enough dodge - parry - block. 

But it was removed, too boring a stat they said. and the crit imunity granted to being in the right stance - spec combination. I wish we had the oldschool defence capped tanks back. The amount of time invested, and gear needed to get to defence cap made sure you were dealing with someone who had at least tanked succesfully before.. Now every plate wearing class plus druids can simply hit tank. and insta que.]]></description>
		<content:encoded><![CDATA[<p>i hate the tank changes, there will be even more of these fellows around. And after another 6 months this idiocy will be the average tank. At that point bliz will come to realisation that tanks can´t handle the damage, &#8211; content, and nerf it even more.</p>
<p>In one year there will be a minigame added. Called tetris, and if you manage to stay alive for 7 minutes you´ve cleared the dungeon. </p>
<p>1 piece of tanking gear on him and he´s tanking. Bliz should implement limits in the lfd. No longer bs about average ilvl. just look at equipped. Want to be a healer? sure you´d better have x spirit and x spellpower. Tank? np, but you need x dodge, x parry x block, or x mastery to make up for not haveing block for dk &#8211; druids..</p>
<p>If you remember healing power you remember defence cap aswell. that guaranteed you did not have an ungeared tank. Only way to get it was by getting enough dodge &#8211; parry &#8211; block. </p>
<p>But it was removed, too boring a stat they said. and the crit imunity granted to being in the right stance &#8211; spec combination. I wish we had the oldschool defence capped tanks back. The amount of time invested, and gear needed to get to defence cap made sure you were dealing with someone who had at least tanked succesfully before.. Now every plate wearing class plus druids can simply hit tank. and insta que.</p>
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