We are all very good at tunneling. in BG’s epic battles can be waged around control over an uncapped node involving half the players from both sides.
When you take a breath, and look up at the scoreboard, the other team has managed to cap 3 nodes, and you only have stables. The fight over this one uncapped node has distracted your team that much that enough time has passed for the other side to get a decent lead.
The healers could be merrily healing away – you get into this zone watching green health bars, throw a fear out in your hit capped healing set so all your fears don’t fail. La la laaaa la di dah, Bubble, flash, renew, Penance on a bad one, heal them up, more bubbles, oh look barriers up, fear, holy nova to stop that sneaky rogue cap. La di dahhhh
Then you realize its been going on too long and the dps your healing aren’t targeting their healers
[Battleground] [ Zahraah] Kill the healers!
[Battleground] [Zahraah] Target their healers!
La di dah…
So at this point, your getting ok Hk’s and your healing is looking awesome on the meters ( because the other team is not targeting you either ) Technically you are doing your job. Your healing. No one is complaining about your healing, people are staying alive. What else are you supposed to do
But if you walk away they will all die, and so will you most likely once that me hunter you prey instinct kicks in and the enemy team go ” look squishy trying to run away kill kill kill !
But so do the rest of the people your healing at an unsuccessful node cap and by that point your team now has to come back from a 3 -4 node cap.
People who fight on the roads, will stay on that road if there is a healer enabling them to fight. It’s a hard thing to do, to ride past that person with half a health bar.
So yes, walking away could be the best thing you do, to enable your team to refocus because as long as they are staying alive, they will just keep tunneling