Archive for the 'Gaming' Category

Wow Themed Trinket Boxes

I haven’t blogged in so long, I think I have forgotten how..

I can’t let go completely of the blog just yet and so since I did these,  and wanted to show them off,  and it seemed a fitting place to post them considering this was/is/limbo a Wow blog, in which I share the love of the game.

What do you get for someone, who says they don’t want anything for a present. Well to me that means – Challenge accepted!

We had a shared passion for a game,  and he had a Passion for Gnomes and Rogues that I will never understand,  and I like making stuff.  ( Hence new Lego Obsession )

So I made this as a trial run

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The Art is recyled from the 2012 Wow Mini Calender that I could not throw out ( NOT MY WORK and I have searched and searched and cannot find the artist for this one , but I will keep looking because even though they didn’t make it easy by naming the artists on the calendars it should be available somewhere but it is from the WOW Trading Card game apparently will update if I find it. )

Boxes are from Bunnings  Craft Timber Piece Boyle Trinket Boxes   *

Pic was stuck down using Spray Glue, and stickers ‘artfully’ placed around in a border and then layers and layers of ‘Craft Smart Glaze paste’ because the craft shop I went to ran out of Modgepodge. ( Alliance sticker came with the 2014 large calendar)

That was my ‘lets see if this can work’ experiment and I learned a few things in making it.

and then the Present

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Since the pic was taken it dried  ( some of the glaze up the top in the photo is still wet) and I few more layers added to make sure the Cogs stayed on, and to smooth the border on the top.

Art from same Wow Calendar – had to layer the border pieces to get them to sit nicely,  Its The Tani Bixtix from the Wow trading Card game Artist Ittoku Seta

and the Cogs are from a Steam Punk  Jewelery range from Janlynn

He reports he is happy with it, and it survived the shipping overseas to the US with some Tim Tams hidden inside and I’m pretty happy  with how they turned out.   I have some more boxes I will work with but they won’t be a Wow theme,  these were one offs.

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* These are solid little boxes and besides needing to prime them were awesome to work with.  – an unamed craftstore in Australia also had boxes but they were plywood, and on examination when I got to the counter were already cracking so I didn’t buy theirs  and when I complained as to their quality was told ‘ they aren’t meant to last forever..’
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Facebook Groups – A better guild forum?

When joining any non super casual guild, one of the compulsory things was the requirement to sign up to the guild forums. Most application processes required you do it through their forums, and to do that you had to create an account anyway.

The Guild forums were supposed to be a place where you could talk Strat’s, discuss guild business, get to know your guildies a little better,  post boss kill screen shots, send guildies personal messages,  post availabilities,  keep track of DKP and ask for technical advice,  or write long or short resignation letters. ( yes done that).

Some guilds had strict instructions to check it regularly for announcements, or just to make sure you stayed on top of what was going on   –  eg what strat videos you were required to watch.

But over the years,  at least for me,  the excitement of guild forums waned. Discussions were between only a few people, or it was only checked to see new applications, or post when I wasn’t going to be available. There was limited engagement between the guild on forums.

On our forums I’ve been in my current guild since January and I’ve made 2 posts and spent 1 hour 8 min in total logged into the guild website ( and most of that was likely idle )

But now we have a Facebook Group.

Thanks to one guildie who seemed to have everyone on their Facebook friends list anyway, everyone was added to a closed group on Facebook. ( non public)

We have already have Boss kill shots from our progression, old screen shots with the guild, shared pictures of new Keyboard, and Mouse pics  a share your UI post – and there have been speed test shots for those who have the NBN  ( alas for those like I who aren’t even on a roll out map yet )

I can set alerts for if I want to be notified if there is a new post.  I can check it via mobile or PC easily,  don’t need a separate log in, it’s not blocked by work filters for gaming related stuff and we seem to have more engagement with each other in the group so far then I’ve seen in the forums.

Generally,  I find it to be a  more convenient way for me at least to be connected to the guild.  I don’t need to have everyone on my flist, and I get a better idea of people’s names.   ( because some of them have known each other for a while,  they get referred to by their real names rather than toon name,  and it confuses/ confused me.

However

People want different things out of social media, set their own boundaries,  you really aren’t going to interact with each of your 500  different friends.  Do you need every man and his cat ( yes I know two friends who gave their cats Facebook pages)  that you have ever spoken to on your flist?.  I have my own boundaries. No work people, and limited family. It might be silly to try to keep parts of my life separated now, but I don’t think my mother needs to supervise what I do with my friends anymore, but they are my choices,

Also  Facebook is getting annoying, suggested pages/ads/ their viewing algorithms  – some people have already gotten over social media, and  not everyone has a Facebook,  or some people are using it less. Not everyone wants to be connected in that way.

One of the issues I have, is that we weren’t asked did we want to join a group, and this more a problem with how Facebook handles groups.   Facebook only allows your friends to add you to a group,  but it’s an opt out feature   you have to leave the group. You do not have control over who adds you to a group, nor have to click accept to be added.

From an engagement point though,  I think it’s a success. Most people in guild do have a Facebook.  We aren’t all each others friends, but there is communication, there are people reading it.  ( Facebook tells you how many people from the group see it )

Facebook may not offer the same functionality for say something like tracking DKP  – It doesn’t have a forum thread ability,  nor really a wiki place where people could post links to  sites like strats, The event function is pretty useless because of the in-game Calendar.  It does less than a guild site, yet the convenience factor means more people seem engaged with it.

However,  finally,  how important is the information shared in the Facebook group, or is it just another social media connection for the sake of being social,  rather than actively providing a real service/function to the guild, and I am leaning to it really being more of a social function then a practical purpose.

We have a few people in guild that use Wow Armory App, and log in remotely to provide updates as to their whereabouts  me <— ‘Running late after singing practice’ will be there soon, change their calender acceptance to raid ,or just to stay connected when they are away for long periods.  No one has logged into Facebook yet, and posted in guild group. ‘ Can’t make it to nite’

So what function does it serve?  In conclusion,  just a place to connect our real selves with each other, and maybe this is why it seems to be working in its current capacity. A guild forum,  isn’t necessarily a place to play.  It’s structured, every thread, and section has it’s purpose, a Facebook group is unstructured  – connect rather than inform.

 

 

Guest Post : The Gear Model is Broken; or why I choose PVP over PVE

Note:  This post is a Guest Post. I haven’t been writing much, so my friend Jarrad who has been a long term reader thought to liven this place up with a suggestion for a fix to the gear model system.

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Background: I am a BC baby but started not long after BC dropped so I know a bit about the gear grind in Vanilla and BC. I’ve raided at a Heroic level for content that was current and on average would consider myself “mid-tier” as a raider and PVPer.

WoW as a game has undergone several evolutions in just about all of its spaces. From raid mechanics, PVP mechanics, to gear acquisition. As the game has grown, so too has its core pillars.
Some things though, have not changed. Among these is the idea that the acquisition of armour and weapons constitutes a progression and evolution of your characters as heroes within the World of Azeroth. This is intrinsic to the nature of the MMO genre, and WoW has seen many changes in the way gear has been delivered.
The explosion of popularity around Burning Crusade and Wrath of the Lich King, together with ideas of “welfare” gear and subsequent introduction of casual game play has seen large changes to gear. Where once the hallowed epic item was only obtainable to a select few, let alone a set item, now just about anyone can have these kinds of items by investing a fraction of the time that their counterpart games did in the early years of the game.

And here comes a tl;dr warning. It’s a short history of gear in WoW. Nothing super fascinating, but it is interesting to see from an evolutionary perspective.

In classic WoW, it took raiding to obtain epic level items. The general character wore green (also known as uncommon) for the most part. Those who could organise forays into larger dungeons like Scholomance or Stratholme would be lucky enough to score rare (blue) items, and if the stars aligned an epic item. The 40man raids of the day awarded a mix of rare and epic items. On top of these, you also had the rare item dungeon set drops which could be upgraded to epic level through a series of quests. There was no PVP gear in Vanilla.
In the Burning Crusade, the model held similar until the introduction of Heroic dungeons, which were tuned for slightly geared players, and dropped guaranteed blue armour from bosses, and a chance at an epic item from the final boss of the dungeon. Burning Crusade also saw the introduction of competitive PVP formally via the Arena system, and thus the introduction of PVP armour. Subsequent to the introduction of PVP armour came the notion of “welfare epics”, or rather that one could progress their character to epic pieces of armour by simply playing in PVP battlegrounds to earn enough currency (Honor) to obtain epic quality items. It is somewhat regrettable that the “welfare” began, but the result was that the game became more accessible to more casual players who could see a change in their armour value and subsequently could identify progression more easily. Armour was acquired through a combination of Honor Points and Badges of Honor from the various battlegrounds. Also introduced in Burning Crusade was “Arena points” – a system for acquiring higher level PVP armour equivalent to raid armour that did not require Badges nor Honor.
The negatives associated with gearing in Burning Crusade, at least from a PVE raid perspective, was the need to farm older raids for newer players to a guild to obtain gear to progress those characters to a level required for raid progression, which quite frankly made recruiting a pain in the arse.
With Wrath of the Lich King (or Wrath of the Casual King as it was sometimes known), gearing changed again. Heroic dungeons now guaranteed an epic drop from the final boss and the old currency of Badge of Justice were phased out for Badges of Heroism and Valor. As tiers progressed, new Badges were introduced and eventually bypassed. To simplify gearing for current content, the opportunity to purchase raid level gear with those Badges was made available. This functioned to stop the long farm grinds needed for guilds to recruit new players. PVP gear, despite changes to the Honour system, maintained its current system for gear acquisition including Arena points, with minor changes to the PVP badge system that saw individual battleground Badges replaced with a ubiquitous PVP Badge currency.
It was the Wrath of the Lich King expansion that saw the height of the gear inflation problem that was creeping in, and also solidified the idea of the casual gamer for the game. Casual players in Wrath could obtain armour and progression more easily than ever before.
Realising their mistakes though, Blizzard did an about-face for Cataclysm and made gear hard to obtain again. Heroic dungeons no longer guaranteed an epic drop from the final boss, and content wise were actually difficult much like BC. Currencies were converged and the Badge system replaced with a points system called Justice and Valor. The Arena Points system was scrapped and renamed Conquest, and the Honor Points system remained but with the removal of the Honor Badges. It should be noted that prior to Cataclysm, casual gamers could easily be in up to date armour (i.e. ilvl 260ish) without much effort. To suggest that it was “raining epics” would be silly, but the acquisition of armour for PVE and PVP was still quite trivial. Cataclysm did radically change this with no single progression armour piece being obtainable in a week from the points systems (unlike Wrath and to a lesser extent BC). Justice armour (blue) filled the role it did in Classic – entry before raids. However, much like Wrath, Cataclysm saw the current raids need dropped each new tier and this was achieved by dropping the old tier’s armour to the Justice currency and new tier armour on the Valor currency. PVP armour followed a similar model.
These currency and armour systems, whilst not perfect, did work quite well when it came to simpler character progression.
The introduction of the Looking For Raid system in patch 4.3 changed everything again however, by introducing yet another level of armour to the PVE arena. In essence, one could earn Justice to buy last tier’s armour, and could fill gaps with the current tier’s raid finder equivalent, which was of equal progression to the previous tier’s Heroic. Or, quite simply, it messed up the systems.
This as again overhauled in Mists of Pandaria. As it currently stands, Justice as a currency is worthless. The previous tier’s armour no longer changes from Valor to Justice, but instead has the amount of valour needed nerfed. The PVP system however, has not changed apart from the introduction (carried over from Cata) or the Elite tier of conquest armour. PVE gearing has reverted to a model similar to Burning Crusade with none of the positive changes from Wrath of the Lich King or Cataclysm. One could argue that this is due to the changing nature of Raids. with LFR providing filler gear instead of skipping tiers, the need to drop gear down to the easier to obtain currency is supposedly nullified. The primary idea behind this, however, is not for character progression through the story and armour, but rather providing a slathering of content. Blizzard is probably better than most other rollercoaster MMO’s when it comes to delivering new content, but personally having to repeat LFR with no guarantees or character progression on multiple alts, is boring. Potentially what makes it worse than say, grinding heroics, is the time investment for alts, and typically Blizzard has favoured the idea of alts quite heavily (heirlooms etc).

tl;dr end’s here.

So where am I going with all this history? Well it’s simple really. Since the introduction of PVP armour, the option to purchase which slot of armour I want has always been available. PVE gearing has always been, and still is, about the random drop. Cataclysm helped address this by dropping the previous tier’s armour set to Justice, making Justice still worthwhile for particular slots, leaving random drops open for the others but there was always slots missing like shoulders and weapons. But at the end of the day, myself and other players want our characters to feel “complete” as much as possible and this usually revolves around having a piece of gear for every slot. And the you start gearing your alts! But the fact that you can go an entire raid tier and never see a piece for a slot drop, quite simply, is why I choose to PVP. Recently Blizzard CMs have acknowledged that sometimes thing’s don’t drop and have taken on feedback that weapons and bonus rolls need assistance. But what Blizzard is failing to see, is that the model itself is broken for gearing PVE.

So if it’s broken, how to fix it?
It is plainly obvious based on progression races, interviews with guilds doing those races, and to the analytical observer, that the majority of the player base is an unskilled casual who plays in his spare time. And even if this spare time is multiple hours per night, 5 days a week, thats still nothing near the hours spent by hardcore players or even semi-hardcore. It is to this subset of the community that Blizzard has been trying to cater to whilst still delivering high end content to the hardcore. And for the most part, they are quietly succeeding. But despite all the great content, the gear model and character progression is still especially broken still for PVE. Hardcore guilds have acknowledged that gearing alts is not only time consuming, its a requirement. And even the hardcore have expressed that gearing alts is a right royal pain.

So, really, all this whinging is there any suggestions on how to fix it? Yes, I do have an idea that is partially formed and here it is.

The PVP “completion” model works well. The PVE model needs to be redesigned to be similar. Here are some suggestions on how to do this.

Justice and Valor armour should continue to have their variable stats and not be “perfect” for one class, i.e. continue to have haste/crit, mastery/expertise, haste/mastery on gear slots. But make a piece available for every slot. EVERY slot. If necessary, make some pieces crafted so that people can’t farm a set of Valor gear in a week but Justice should be farmable in a week.
Return to making Justice useful: i.e. dropping last tier’s armour down to Justice
Have tokens drop from LFR and Normals to allow players a chance to convert their existing Valor armour to better stats (not reforging but a chance to reroll completely secondary stats on armour.) At the Heroic level, maintain the existing gear model of RNG as this can assist . This provides a dynamic shift for Heroic raids, and allows existing gearing methods (gearing alts etc) to continue.

The PVP model works. It gives players a chance to evaluate and see where they want to spend their currency and it gives those players a sense of completion that is achievable – unlike the random nature of PVE. This would facilitate the desire and needs for character progression in a PVE environment without moving back to the archaic and often clunky model that Burning Crusade introduced. And with resilience coming off PVP gear, and PVP power not part of the item budget, the question of why gear for PVE with PVE gear when you can plan your PVP gear acquisition and still do OK in casual PVE?

Jarrad

Facebook ‘s Timeline cover – wow style.

So it’s nothing fancy  ( hey it’s only a prototype) and I know we aren’t supposed to put pic’s we don’t own on the facebook timeline cover,  but under Wow’s fairuse policy I think I am pretty much covered.

I could do a proper banner for it like on my blog, but since most of my peeps on FB don’t really care about wow, and it’s likely to confuse them anyways I wanted it to be simple.

And simple it is.

Gah.

Too simple

Model viewer and Gimp.   Let me practice,  I haven’t made a banner in a while.

Yes I know the glow effects are flat on their ears….

 

What else I have been doing.

Reading Mogworld

I suck at book reviews, and I haven’t quite finished with it.  I am dividing my public transport time between this and playing Battleheart ( more on that furtherdown)  so I have been slower then normal with it,  but I argue,  if  almost getting a undead mage to 58  ( 58 apparently the 1st time ) can inspire a book.  Shutdown night and an almost finished book can inspire a blog post.

You may know Yahtzee from The Escapist,  Zero Punctuation.  He did a review on Cataclysm in January this year, and is also a co owner of Mana bar Australia’s first gaming bar.    ( with game themed cocktails!  <3)

It’s cheap at Book depository, so no excuse not to buy it, but if you can’t wait I am sure bookshops will have it ( well at least the bookshops I shop at  aka Galaxy Books in Sydney)

You may also be relieved to know that the pace in his reviews is not the same pace as the book.

You can tell there is a strong wow influence, you can also tell that he seems to have missed out on a bit of content. As much as Altitis can be considered a disease,  it allows you to learn a lot more about the game, content,  classes.  But this isn’t a book about Wow, it could be a book about any MMO with undead mages, and above all  It’s about Jim,  an undead mage who wants to kill himself. It’s quite easy to imagine Jim, and Meryl (his undead companion come stitcher back togetherer)  (as pictured below – and no they are NOT holding hands)

This would have to be my first book that I would call a “geek magnet”   who knew that by carrying it around a train station,  ( I use my train ticket for a book mark ) would make boys talk to me. I was approached with ”  IS THAT MOGWORLD YOUR READING”  Alas he was more interested in talking about the book then me,  but I think I successfully encouraged him to buy it,  because he  should ‘get’ it, and I nodded wisely as I said “Get it”  like its a secret club only some people are invited to. Because while I shall not call it a heavy pensive thought producing tomb,  much like reading The Dome was,  it was fun and entertaining, and there have been several times I have chuckled aloud on the train, and often have a grin fixed to my face.

So much of it is relatable.  Some of the silly stuff  especially.

“They stand around like they’ve got a broom up their arse, start talking weird, lose interest in everything except quests and having the best armor”

It describes the symptoms of adventurers suffering the syndrome,  and what image in wow calls to my mind is the posing done outside banks with various pieces of gear that goes on.  More specifically the double glaives back in the day.

So I think you will quite easily “Get it”  and I am sure you will be entertained once you get over that as a MMO player your gaming world is getting mocked in the most amusing of ways.

Playing Battleheart 3.99 ( aus)  for Ipod and Ipad on the Itunes store.

Prizes go to the first person who can identify the class and role of the four non skeleton looking creatures in the pic above.

I lied.  There are no prizes, but yes, there is a Tank, a healer, a caster dps ( who I forgot to tell to target something) and a melee dps.

You hire your recruits from the Tavern – they level up and get new abilities every 5 levels,  you get Gear, and gold and the ability to upgrade, and sell and buy more gear, and xp for winning a fight.

My four mains are level 16, 17, 15, 15 and about 5 hours play, so yes I am enjoying it,  MUST GET ONE MORE … LEVEL…..

If you are anywhere but Australia – I am sure it’s cheaper. ( Insert moan about the price disparity) but I didn’t mind paying the money because so far I have at least gotten 5 hours of entertainment out of it, and I forsee quite a few more.

Looks like you can get to level 30 – and there are enough class combos,  with their own duel talent trees to pick and chose from that you can try, and train different variations

How would you not come back?

I am addicted

First step is to admit it.

Is it  a problem?

Define problem…………..
Firstly my unusual period of quietness, is not a demise of my love of the game,  or desire to play,  and nor is this a precursor for a sayornara post.
I have had some ISP issues which has not been helping, and calls and polite emails of my dissatisfaction has resulted in  2 months credit for the lackluster internet service,  but the fix isn’t happening for weeks, and it is extremely frustrating when you want to play,  and your not sure if your going to go from everything is going smoothly to crap everyone is running on the spot, and insta heals are the only ones that eventually hit your target.
Also  If I was a bloke, my balls would be bigger then some of the lovely,  charming, upfront and honest players I have had the honor of spending time with.  Let me wipe away those globules of sarcasm for you,  and keep  my charming smile properly affixed to my face.
But yes, back to quitting.
Honestly I don’t think I could.
Primarily because I don’t have a  reason to quit,  I could find / do find reasons to reduce my playing.  But quit, that’s crazy.
Say you did decide to  quit Wow for various reasons, and want to stay away – wash Wow right out of your hair. Maybe there were too many asshats, things you thought you ought to be doing.
So How would you quit with the idea of not coming back?
Cause  everyone I know that quits comes back
You could
  • Cancel your subscription.
  • Give your authenticator to a friend to hide and a promise not to return it to you even when begging them at 2am in the morning in tears.
  • Uninstall.
  • Destroy your PC.
  • Find distractions in a new game – patches of browser based MMO’s to lessen the pain.
  • Find distractions in people.
  • Get a new hobby.  ( I am half serious about the idea of learning Archery and Welsh)
  • Just don’t come home and work on your fluro tan in the office.
But all of those things would be easily changed, and so easy to slip back into the habit.
I am a deleter. I delete things that could be bad for me that  I would be tempted to keep and use eg Mobile numbers.  It might sound  a little odd.  But deleting, or uninstalling it would most likely be the more affective way for me, as long as I deleted my back up files, and then threw out my cds.
What you can download it off battlenet?
Nooooo
I had a friend that went hungry so they could smoke. That’s what addictions do to you.  What would I do to get my fix?
Me and Caffeine have had a love hate relationship for years. I have quit Caffeine successfully for short periods of time.  Cold turkey. But I am glad I never smoked,  because I can’t leave caffeine alone.    I have Suffered through the withdrawal  headaches of caffeine and the cravings and the crazy thoughts towards someone holding a coffee cup in the lift  – the smell  so intoxicating  that I had to stand a little closer and take a long sniff.
Your coffee dear sir,  has me in a swoon..
But I had several habits to break when quitting caffeine.
I had to break a ritual at the same time. Drinking the coffee wasn’t the only thing I had to change.  The coffee place was on my way to work,  walking cheerfully into the office so used to holding that cup,  the cup sitting there next to the PC,  waiting to be sipped.
I managed to do it  by changing the direction I walked to work,  buying a piece of fruit  from a fruit vendor and eating that like I would drink a coffee. I replaced my habit with something,  because the times I have tried to do it other ways. Feet! Keep walking! haven’t lasted as long as my successful attempts.
So quitting Wow, would need to involve more then canceling an account,  not turning on the PC,   Even hanging out with people is dangerous because it’s so easy to slot wow into a conversation, and the internet is dangerous because there are all these things about wow!

Can I come over to your place to watch you play Wow? No I really did come here for Wow..  Really,  it wasn’t an excuse to see you.

I have resisted the urge to manage my auctions through my phone.  Wow has already permeated my life, I’d like to say mostly for good reasons, but I dream about wow, stay out of my subconscious.

However a Chinese monastery sounds like it might work.

Practicing Casting animations while wearing a robe.  It’s Wow Fu –  Iron Shadow Priest form. Like this ” Waves hands around”  Mindblast!   I win against preying mantis!

Nope wouldn’t work.

I don’t have – nor can I forsee,  a big enough reason to quit completely, and I think I would have great difficulty doing so. I guess that worrys me a little.

Though I am writing this instead of playing right now.

Must write more!

Dislike.

Zelmaru from Murloc Parliament talked about not being ‘liked’ for an unknown reason, and what you should do, if you do dislike someone in “No body likes me, everybody hates me, guess I’ll go and eat worms” , and that has given me a reason to finish this post off.  Like Zelmaru I don’t expected to be liked by everyone, I P people off in real life.  ( hey that should be a tshirt) but it would be nice to know Why.

This post has been sitting half finished since I server transfer quit AGAIN,  and slunk back to Proudmore  with the realisation that sometimes burning bridges is a good thing.

I got asked a interesting question in my re- interview for the raiding spot   that confused me  a little because I had to think on a concept,

“Do you know you will be playing with people  you don’t like?”

I wondered at the time, and considering the grilling I got in my reinterview, and the hoops I was told I would need to jump through to prove myself,  as well as the general difficulty I had in getting them to acknowledge I want to raid –   should the question have been “Do you know you will be playing with people who don’t like you?”

When expressing my confusion at my supposed apparent and obvious dislike,  I said,  well  there was only ever really one person I had issue with – and I don’t believe he is in the guild anymore  anyway – but even me and him sorted that out with a long discussion on vent,  so we were cool. So I’m not sure what gave you the impression I don’t like someone? ( especially since I am usually uncharacteristically quite in raid )

Was  there reasons I didn’t know about that should cause me to dislike someone? –  well that kind of thinking only makes you paranoid.

I did however had to think. Who I actually liked – and I realised how little I knew them. I didn’t know most of them well enough to dislike them.

If we use the analogy that Wow raiding is very much like a 2nd job, you  may not ‘like’ everyone in the office – but you probably don’t know them all too well,  or  have an interest in doing so,  but it also doesn’t necessarily affect your working or business relationship with them. They are colleagues but not a friend. A friend is a bonus – its a deeper connection then a colleague, and you make that because of time invested.

So sometimes  it means working with people you have nothing personally in common with bar that you are at the same place and time to get a job done.

I am amazed  sometimes at such obvious dislike and I guess snark I do see in guilds that if you can get past your personal differences and still raid with someone – and not cause public disruption or another officer tell you to quit it,  well that truly is a working relationship.

Do we need like/dislike buttons against guildy names?  Am I taking this concept of like or dislike too seriously – and that  concept of like and dislike are now as serious pressing a button on a status update.

There are people I have disliked  – however they are usually terrible examples of humanity eg  the Chick that changed Peoples guild notes,  and had to have daddy clean up her forum post messes.  Or the guy who muted me in raid, and his lovely companion in that same raid that told the only other female to “Shut up you f’ken W*hore”

How do you treat other people?  has to be one of the biggest nudge worthy items on the scale of dislike or like. Do you  go out of your way to make other people’s games or lives miserable? Do you manipulate people? Spread rumours for kicks? Those kind of things shall not endear you to me.

Doesn’t matter now  – I burned my bridges – wasn’t sure who would care if I did go to the effort of saying goodbye, because even with working relationships.  When it’s not working. It’s not.

But I am not sure how I would go about displaying my dislike of someone. Perhaps I need to be clearer  about those I do like or respect, so there is a greater variable.


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@Pugnacious_P

  • Aussie Wow severs wp.me/pb7GB-1tI 11 hours ago
  • RT @Narull: Oh and the servers are still linked to the US so you can still play with US friends if you like! 2 days ago
  • RT @Narull: Next Tuesday oceanic realms go offline for 24 hours and come back online in Australia. Free character transfers for ANZ as well. 2 days ago
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