Posts Tagged 'LFR'

How to get that #1 dps spot in LFR – Boss by Boss.

Yes another LFR  post

Why would I join a raiding guild ( and actually raid in said raiding guild ) when I can do LFR on 4 toons a week and have endless excitement.

So some general advice

Don’t forget to food and flask, make sure you have all the buffs you can get.  Ask the locks to give you their haste buff, or rogues to give you tricks, don’t be afraid to ask, and ask often.  Being demanding may encourage them to give it to you to shut you up.

No clicking on Lightwells,  and grouping to stand on the healers AOE, why should you move or make any effort to keep yourself alive it’s your job to dps and carry the rest of the scrub add killing guild members raid members.  Your Uber dps is what wins all the fights.

If you do die don’t forget that you are important, even if  you managed to pull agro before the tank could. Tell them to Battle rez you.  Tell them again and again, until you get one.  If you die on Deathwing  because you ‘fell’ demand a healer comes back to get you.

Don’t forget to link your Recount after every boss to reinforce in everyone’s mind how awesome you are.

Now for the Boss fights

 Boss 1 Morchock  (Aka Moar Rock  – he is a big rock)

Ignore the resonating crystal  – if you get targeted, even if your line is red. Do not move. It’s only LFR and the healers can heal you through it.

After he casts You have about 2-3 global cool downs before the blood of the earth ( that black stuff )  chases after you. Don’t run to the spines as quickly as possible,  if you get hit there will be a healer in range to heal you up.

Boss 2 Warlord Zon’ozz ( elephant on Steroids)

Pick a spot and don’t move.  Don’t group up so that it makes it easier for the healers to heal or dispel you.  They won’t let you die anyway.

Boss 3 Yor’shaj the Unsleeping ( the ooze dude)

Pick a spot and don’t move, don’t chase after blobs.  Make sure you AOE when the multiple adds come,  and do not kill the Mana ball

Boss 4 Hagara the Unbinding ( lightening emo chick) /swagger

Stand in anything you feel like, frost circles, whirlwinds, lots of Aoeing opportunities on the trash never mind about agro, the tanks have you covered.   Your still going to need to watch out for the spines  or you will die,  and dead dps does no dps.  If you’re a pet class be careful of the spines, and of the lightening phase you may lose your pet – and lose dps..

Boss 5 Ultraxion ( Big dragon staring contest)

Don’t click that purple swirly thing,  the healers will just heal you up,  and no one will remember when you miss it every single time.  You don’t have to do much besides stand there and dps and use your cool downs.

Boss 6 Warmaster Blackhorn ( I’m on a boat.. again.. )

Range is supposed to target the drakes – don’t.  That will involve changing targets. So just focus on the two dude in the center.  When a large purple swirling thing hits the deck, ignore it, you don’t need to move.  You still will need to pay attention to the dark purple circles. Don’t stand in them,  if you do it can be difficult for a healer to heal you through it.

Boss 7 Spine of Deathwing ( I’m on the back of a big mutha of a dragon ripping it’s armour off ( hey its kinda cool )

It doesn’t matter if you kill more stuff  then your supposed to,  dps freely. Just close your ears to the “STOP DPS YOU NOOBS,”STOP ” “OMG Stop!!!” if its red shoot it, and since more tendrils killed means more corrupted blood to dps.  If there is nothing up to kill dps the Amalgamation (s) as you feel like.

Boss 8 – Deathwing ( BIGGEST scary dragon and the dude that this whole expansion is supposed to be about )

Don’t swap to the corrupted tentacle, or the bolt when it spawns.  Stay on the Wing for as long as possible, until the tank screams at you ” SWAP” If your melee and you hide behind the back you might be able to escape detection. Aoe where possible.  Don’t single target anything, the healers can heal through everything.  When you reach the last phase ignore all sets of adds, just focus on deathwing.

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In Cahoots

One of the new features coming out is to allow people to form a raid group with people through real ID cross servers for Battlegrounds, classic dungeons and raids, as well as LFR. You can join x-server 5 mans in LFR  through real ID now,  but the change will let you bring more people along,

It’s natural to have some form of favoritism to people you know,  like, want to impress, want them to like you. Even when trying to be fair on the 5 man dungeon levels when there are people from the same guild  running it they might look out for each other more, heal more often, be more forgiving of stupid stuff, encourage silly stuff – eg I’ve been instances where I have had to heal 2 tanks because the two people who knew each other thought it would be funny to try to compete with each other over who the tank was going to be.  When I asked who was tanking I was told it was my job to heal. When crap goes down, and people are dying you may heal your friends a little more than the random.  You might be more attentive of the healers mana if the healer is your friend, defend your friend when the group wants to kick him because he has dc’d. You also might give your friend that piece of loot that they need/want .

I understand wanting to help someone more than wanting to ‘hurt’ them

Why should I give a crap about  the Mage that told the Tank to suck his appendage because he pulled before the tank and got called on it,   Not only was he rude, he wasn’t playing by the ‘rules’.  He could iceblock, and then it becomes the tanks job to fix his mistake,  Then an  offtank who convince the raid to kick *such and such* because of low dps  ( when it was the main tank he wanted kicked)   I can only imagine that his motivations where to get the main tank position and possibly roll on the loot the tank would have ( main tank had been a DK too)  Or maybe he just didn’t like him.

You get a lot more power as a group then you do as an individual.

When it’s 3 rogues and 2 druids from the same guild and server, trying to kick half the raid in a LFR  you can see that there might some under-tow of interest, and that they at least know each other because they are all in the same guild. They were found out, and people started clicking no to the raid kicks.

Its gets a little difficult when it’s  people on the same realm, but different guilds,  and you need to look closer at interactions to determine if they know each other.

But when you add different server, and different guild, and they aren’t shouting greetings in raid chat ” Oh Hai, fancy meeting you here”  then you have no idea who is in cahoots with each other.

And the conspiracy to hoard and swap gear, or kick people they don’t want in the guild  is less transparent.

The upside is you will never know.

The downside is you don’t then have the choice to leave,  take the 30 min debuff  and chance it with another group.


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