There is less communication in Star Craft. I am not sure if it’s a language issue, with half our players on our servers asia based we have no idea what they are saying, and vice versa, or just no one is interested in planning anything with randoms, and they would rather do their own thing – even though so far from what I’ve seen in these co-ops and customs with randoms, Co-ordination makes you a better team, and more likely to win. Or perhaps. No one wants to get stuck on defence while they leave their bases and kill stuff. So I haven’t seen much planning voice/text based in StarCraft so far.
My voice is on permi mute. The one time I asked would it be easier if we had voice chat for the map we were doing, the channel got spammed with peoples music - and they all ended up muted. ( reminds me of the old Yahoo Music channel chat rooms) People with mikes can be tards – so that leaves you with text Chat – where one line pops up in the middle of your screen, and disappears.
I’ve had some pleasant conversations with people in customs. Mainly about what state in Australia is better – this weekend there was some politics, but most of the time in chat. It’s usually people saying GG or taunting in All that the other team are losers, or that someone is afk - or Dcing or slowing the game down.
You don’t need to talk to people most of the time, and the only time I have really had to was when people left a map as soon as it started, and we have had to work out a way to cover them if possible, to try to extend the game as much as possible.
People who ask for help or how to play in Custom maps usually get ignored, I try and help, ( even if they are on the other team) but trying to explain in laymens terms in a short period of time without knowing what point of reference to use on them is difficult.
As for A$$hats. It’s kind of reassuring that where there is people there will be a$$hats no matter the game you play.
Example one: A player build two photon cannons behind his own nexus in Nexus wars custom map, and killed it, by commanding them to attack the friendly target. He purposely lost the game for his team ( mine) because he could – not just by being lazy… but by destroying what he was supposed to protect.
That’s so fracked up it’s funny. They might argue they are having fun playing the game their way. It’s like the tard that pulls and leaves group. I do not understand where this mentality of destroying peoples sandcastles out of spite comes from.
Example two : A player in the FASTEST GAME POSSIBLE map ( somewhat original don’t you think? made a million of the same Zerg Unit ( the floating bubbles) and filled up an oppositions playing space with them, and didn’t attack anything, just wave after wave of these ugly brown bubbles untill that player lagged out and left the game in frustration. I had some air defence capable units, so was trying to shoot some down, but they had decent HP, and I couldn’t make a big enough dent in them.