Posts Tagged 'wiping'

If you want to go places you need to die few times.

When we were working on hardmodes in Ulduar I think it was, I kept a log of our attempts one night thinking I would use it for a post,  but I never got round to it (  A2 is not an accidental pull by me..  I promise  :)  the rest of the word is OR )
Dc’s, accidental pulls, good attempts, bad attempts.
It’s been a while since I have done 3 hours of attempts on a heroic boss  – and I got to re-experience it the other night.
I’m on trial in a  25 man raiding guild as heals ** and we spent some time on Heroic Warlord.   The wipe diary for that night would run similar to the Ulduar one I wrote down,
Dc’s, strat revisions, good attempts, bad attempts, and finally a trash re spawn.
This isn’t a complaint. One of the biggest achievements and tedious times in Wow for me was doing Sar 3d. I was dodging flame walls in my sleep, it took around 70 attempts but we did it. I learned my role very intimately.
You don’t get to fire dance now when you zerg  Sar now.
I was lucky enough,  (or unlucky enough) to be brought in on Heroic Hagara  – It was an encounter that the guild had been working on and had only recently managed to get it. We still didn’t one shot it, but it was done in a couple of attempts. They had done it before so the goal post was a lot nearer.
I didn’t have the little intricacies that they had learned along the way either by making mistakes, or watching other people make mistakes,  I  ran into a frost patch,  I slowed down to find my dispel target, and this week I got iceblocked and didn’t run into the center.
I was doing Firelands for a few weeks in a row recently with a friend working on his staff.  I had done a couple of bosses in there on a guild alt run once when it was current content, but because I was adamant in sticking to trying to have a life, and I defined raiding as at the very minimum of having less of a life.  I had completely removed myself from the idea of raiding, and so I never tried pugging it,  or going in on any other alt runs,   but the raids for my friends staff  meant I was learning boss strats on the fly and doing achievements, and hardmodes mixed up into some weeks being heals and some being dps. I got confused, and the content was still current enough ( especially when 9 manning it) to make mistakes that caused wipes ( o my defense it wasn’t always me)  I never had the chance to learn the bosses and the encounters  in succession, and  never had the weeks of cake walk that encounters become when someone has wiped and learned on a weekly basis, and it was a little upsetting to feel so unarmed with experience.
I  remember on the first night of DS patch, going into a LFR for the first time with all the other noobs and on occasion wiping,  but more often than not,  surviving because the Tanks, or at least some people in the raid had done it on the testing realms and were able to teach/ help. They had experience in wiping.
I wouldn’t be raiding now if it weren’t for LFR, the experience, and the gear of  weeks of running up to 5 toons through 8 bosses ( that was pretty much all I did when I played those weeks in wow) I learned the basics enough that unless there are significant differences to strats ( like no dispelling on H Warlord- BOOM! bodies flying everywhere)  means I do ok.
This whole post might sound like an excuse for being a bad
I know some people can watch/read a strat once and have their role down pat but that’s not most people and not always me.  There are so many variables in an encounter to consider, and there is knowing a strat, and knowing it intimately in a way that only comes from experience though it helps if only one person is learning the fight out of 25.
I’ve done some UAT/CAT testing on a project and there was testing done by test scripts trying to cover all the variables on the assumption that everyone was trained  perfectly,  that there was no data input errors, but a lot of the bugs were found by ad hoc testing – pushing the system to limits that a test script wouldn’t consider, and I liken a strat to a test script, step by step execution, but learning an encounter is more ad hoc testing.  By ad hoc testing you learn and  understand the fight not just follow a dotted path that promises you success if you follow it to the letter.
There is more than one way to down a boss, and a million ways to wipe a raid, but would raiding be as fun if everyone did the same boss the same one, if no one explored different possibilities or found different uses for abilities in different encounters? What works for one raid team won’t for another, the make up of your classes and specs will be different, and through wiping you find what works for you.
We can be comforted by  that even top guilds wipe on bosses ( albeit a lot less )

** Admitting to nepotism for the trial, and much encouragement from my BF to get back into raiding,

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1 Lollypop stick

Fires

When I was in high school I had a Maths teacher that would use lollypop stick drawings on the board to indicate how many minutes we were going to be keep back for being naughty at recess or lunch.

1 lollypop stick – 2 lollypop stick  she would draw.

“Oscar! ” She would yell at a class mate ” Do you want another lollypop stick”

I was feeling rather like being back in high school getting lollypop sticks ( or strikes in the raids case)  when we were being punished for errors ( like spawning an ad  – or not having food buffs or flasks)   in our attempts in Yogg last night. 

In my current guild we do an hourly attendance marking system – as loot requirements are that you have 75% attendance cross all hours .  Losing attendance if you a repeat offender, or the threat of being subbed if your performace was that bad could be damaging to your stats.

We had to move early  one time in Phase 1 , and I almost spawned an ad.  But I didn’t, I had moved in time, and when my Strike for you was called, I said ” No ad was spawned”  – and It didn’t but Im not sure if I will still get punished – Apparently in 3.2 you will be able to see who spawns the ads.   I am pretty sure that for all our attempts I was 100% buffed and flasked, but it will be interesting to see the wreck of attendance stats for the raid last night when they get posted, and to be truthful even if I don’t get punished I will still feel sad that the efforts and rewards ( attendance) put in last night mean nothing – because you have lost it. What a waste of an evening.

However, Its really the only way to punish raiders, as adults you can’t keep us in over recess as punishment or make us write out an essay – or lines. ” I must not die in fires”  You are limited in your means of punishing,  so I don’t necessarily think that taking attendance or subbing someone as punishment is unfair.  It comes down to how bad to you want to make the cut.  If you do stupid things then your chances of making that cut are reduced. I have failed in the past,  and I will probably fail again. I know when I ride the fail train, but thats my incentive to do better next time.  You can not invite me to a raid, and you can  punish me by loot illegibility.

The problem that a  consistant negative atmosphere of punishment creates though when directed at a raid, and not an individuals is mechanical raiding – going through the motions  feeling.  I realised  we aren’t going to Yogg to Kill him. We are going there to die.
The atmosphere, the attitudes, our feelings. We ( and I included) go down to that room to try.  Not succeed. We aren’t riled up, and confident, no one says “we are going to do it this attempt “- or “WOW! it was so close last time” No happy voices of encouragement. Its all strikes , and errors. We doggedly go through the motions of running back into the instance rebuffing and clicking that ready check.   When he dies it will be a feeling of relief rather then joy.

How is that fun?

 

 
 

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