Why the call to wipe pollutes the WWS

“Alright – Everyone wipe it.”

We wipe it when we are doomed to fail  – its the raid leaders call.  It aids in wipe recovery, and helps everyone finish up as quick as possible so that you can dust yourselves off and try again with minimal fuss and time.

It can be frustrating while your trying to re- enter an instance and the Pally has bubbled and the boss is chasing him around – wasting time. 

I’ve had lots of recent practise at wipe recovery.  The most recent cause being the  XT-002

When we were wiping in Sar 3d,  looking at WWS showed you who got hit with what.   This was important because that ‘what’ – be it flame wall or Void was the  cause of numerous deaths  – deaths means less heals/tanks/dps = less likely to kill the boss, or in the case of Xt-002 beat the enrage timer.

WWS is my only valid form of feedback in a raid. Besides the obvious dying for a stupid reason. 

I use WWS to see if I can improve first – and then that I am Dpsing as well or as comparably well as I should be.

The things I was concerned about on  our WWS of 9 attempts on XT-002 was how much damage I am getting or giving via lightwell  or Gravity Bomb. This is significant, because if you are blowing up the raid, you should be aware of it, or if there are people to avoid ( by moving ) because they keep blowing you up.

There are other things to consider of course, but understanding why someone is dying I think is an important part to getting better.

However when the call to wipe comes – the idea is to die as quickly as possible, and that means standing near people with lightwells, or gravity bombs, or chasing the boss saying “Kill me kill me” and so the measure of poor performance goes out the window when the stats suddenly include deliberate death throes. So its hard to prove. -I didn’t die from a flame wall once! when your stats show that is how you died when the wipe was called. You can of course go over the logs line by line, but for 25 people x however many attempts its a fair bit of work, and a raid isn’t always called because 1 tank died, or 1 healer so you can’t use the death of one person to mark the wipe call on a WWS either.

To try and keep my stats as ‘pure’ as possible I always try and make the boss kill me if a wipe is called. Because my most valuable feedback that I am getting is from that WWS as to my performance. I’m not talking about just DPS – its about are you doing what your supposed to, and that includes even seeing who is dping the adds as they should. I don’t know if my raid leader or Officers examine the things I do, but what I can do better is my main objective.

4 Responses to “Why the call to wipe pollutes the WWS”

  1. 1 Meltfacer April 22, 2009 at 6:20 pm

    I hear you on this one.. An addon our leaders use is called Grimreaper http://wow.curse.com/downloads/wow-addons/details/grim-reaper.aspx … From my understanding It allows you to view anyone in the raids combat log so you can see what killed them, when it killed them, and what incoming heals they had at the time

    You could also use recount to view your friendly fire

    On a side note, we killed XT-200 last night 8 seconds after enrange with 5 ppl still alive xD … keep at it!!

  2. 2 Pugnacious Priest April 22, 2009 at 11:43 pm

    @Meltfacer – Maybe they use it, but I don’t think so because the only stats ever quoted are the ones from WWS – good job on the Xt-200 we are still haveing issues it looks like they added more bots and bombs, we had to kill alot more then pre 3.1.1 😦

  3. 3 *vlad* April 23, 2009 at 12:07 pm

    If you are lucky enough to avoid tantrum in the enrage, you can take it down quite some time after the deadline. Get tantrum and its game over in 2 seconds.

  4. 4 Adgamorix May 1, 2009 at 5:18 pm

    We use a mod called Failbot to let us know when someone doesn’t move out of the fire (or other such self induced death). That plus recount lets us quickly assess what might have gone wrong, and to make adjustments for the next pull.

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