When I was in high school I had a Maths teacher that would use lollypop stick drawings on the board to indicate how many minutes we were going to be keep back for being naughty at recess or lunch.
1 lollypop stick – 2 lollypop stick she would draw.
“Oscar! ” She would yell at a class mate ” Do you want another lollypop stick”
I was feeling rather like being back in high school getting lollypop sticks ( or strikes in the raids case) when we were being punished for errors ( like spawning an ad – or not having food buffs or flasks) in our attempts in Yogg last night.
In my current guild we do an hourly attendance marking system – as loot requirements are that you have 75% attendance cross all hours . Losing attendance if you a repeat offender, or the threat of being subbed if your performace was that bad could be damaging to your stats.
We had to move early one time in Phase 1 , and I almost spawned an ad. But I didn’t, I had moved in time, and when my Strike for you was called, I said ” No ad was spawned” – and It didn’t but Im not sure if I will still get punished – Apparently in 3.2 you will be able to see who spawns the ads. I am pretty sure that for all our attempts I was 100% buffed and flasked, but it will be interesting to see the wreck of attendance stats for the raid last night when they get posted, and to be truthful even if I don’t get punished I will still feel sad that the efforts and rewards ( attendance) put in last night mean nothing – because you have lost it. What a waste of an evening.
However, Its really the only way to punish raiders, as adults you can’t keep us in over recess as punishment or make us write out an essay – or lines. ” I must not die in fires” You are limited in your means of punishing, so I don’t necessarily think that taking attendance or subbing someone as punishment is unfair. It comes down to how bad to you want to make the cut. If you do stupid things then your chances of making that cut are reduced. I have failed in the past, and I will probably fail again. I know when I ride the fail train, but thats my incentive to do better next time. You can not invite me to a raid, and you can punish me by loot illegibility.
The problem that a consistant negative atmosphere of punishment creates though when directed at a raid, and not an individuals is mechanical raiding – going through the motions feeling. I realised we aren’t going to Yogg to Kill him. We are going there to die.
The atmosphere, the attitudes, our feelings. We ( and I included) go down to that room to try. Not succeed. We aren’t riled up, and confident, no one says “we are going to do it this attempt “- or “WOW! it was so close last time” No happy voices of encouragement. Its all strikes , and errors. We doggedly go through the motions of running back into the instance rebuffing and clicking that ready check. When he dies it will be a feeling of relief rather then joy.
How is that fun?