Thats 10 seconds of damage on Faction Champs in TOGC 25 being done to me.
and the things that picked on me
It wasn’t just once, we did it 3 times where I was dead in the 1st minute or so.
What was I doing to cause such agro?- dotting up the Skull. Mass dispelling, and running. Yet I got picked on by 3 faction champs, and a cat. I couldn’t work out why I was being picked on. Yes I was dotting up the main target, but my damage as per below graph on a filter of the top dps for that attempt and me ( the little while line) wasn’t peaking higher then anyone else, or being sustained high,
I even looked at my healing done, and Im down the bottom as that almost invisible grey line ( the white line was a healing priest)
When the raid leader is asking you in whispers “Why do you keep dying?” and I am practically bashing my keyboard in frustration because I haven’t done anything to get that much attention – Sniveling and saying ” They are picking on me” Is not a good enough reason.
Did I do enough in those 10 secs to survive – I tried. Blowing all my cool downs is silly, and I didn’t have time. I did use fear, I had a shield debuff at some point in that 10 seconds, and may not have been able to recast due to weakened soul – and there was these left Pot/HS/Fear/Fade/Meld/Disperse Maybe if I had used one more additional break I would have lived.
However what I did do was fear Gorin – he stopped hitting me, and I thought I was ok. 4 seconds later I am getting crited for 10k by the rogue. and 2 seconds after that I am dead. I really don’t think I was capable of reacting with anything that would have saved me from the damage I was taking. Unless I got more than an earth shield, a shield, and my own VE for healing, running from the rogue is not as easy as it is the Dk – I could blame healers for not healing me enough, or the CC for not controling their targets – or who ever was supposed to be controlling the people doing the damage to me – but I’m not. I just don’t think blaming me is appropriate either.
So I thought I would try something different – I mean it couldn’t get any worse right?
So I swapped sides of the room. I went Right instead of Left, I also didn’t put up my VE buff untill half way through. I survived, and when we killed them I was alive right to the end. So Yeah for me!
Was I doing my job? I cast mass dispel 41 times during the fight – Did ok on damage. Healed using Divine Hymn twice ( thats how long it went) used Hymn of Hope when the healers were low on mana – feared – faded, dispersed, ran away more times then I can count. I lived though! I lived! I was an affective tool! Rather then a rotting corpse on the floor.
Mass dispel actually generates a fair bit of aggro. Our priest in charge of mass dispelling in faction champs have some problem staying alive as well. Using fade whenever cooldown is up should help.
Threat in Faction Champions is governed by three things:
1. Armor (for physical) or Resistances (for magic)
2. Proximity
3. Health Deficit
The Champions like to target people with low armor, who are close by, and who have already taken damage.
As a priest, you have the lowest armor, and so you have the greatest chance of being picked because of that. (Make sure Inner Fire is always up.) So you have to make sure that you keep your other two factors as high as possible. Keep as much range from things as you can. If melee looks like it might get close, drop everything and run away. Make sure your health is up.
There is no threat from damage or mass dispels. It’s pretty much just those three factors which determine who gets attacked.
Rohan is exactly right. It doesn’t matter how little damage you do. You will be attacked if you dispel or mass dispel very early on (I usually refuse to mass dispel for the first 5-10 seconds or so). I think they particularly get upset if you mass dispel to remove their bloodlust.
Remember that as a Shadow Priest you have increased magical resistance, especially for shadow school spells. It’s very rare that the Mage or the Warlock comes gunning for me. And the Shadow Priest leaves me alone.
Now the hunter… perhaps because other players have inbuilt nature resistance or something… idk but usually what brings me down is *a combination* of a couple of the melee chasing after me (eg the Rogue) + the steady painful damage of the Hunter is very difficult to survive.
The best thing to do is have whoever is trying to keep the melee enemies under control watching who is the target of target. Once fear is on cooldown, and so is dispersion, I usually call over vent “i have nothing” and someone else will come and save me or give me a Hand of Protection or something.
But yeah, don’t mass dispel within the first few seconds.
One thing that you can do as an oddball defensive cooldown is carry an indestructable Potion and pop it if you get focused by melee without something like fade or dispersion available. The jump in armor will reduce your threat profile quite a bit,
Actually… Critical QQ did a post on this a while ago.
http://criticalqq.wordpress.com/2009/11/17/playing-against-the-game/
In it there’s a link to a very well crafted forum thread:
http://forums.worldofwarcraft.com/thread.html?sid=1&topicId=20677866659
The short version is:
Move away from stuff.
Keep your health topped off.
Get your armor and resistances as high as possible.
http://forums.worldofwarcraft.com/thread.html?sid=1&topicId=20677866659
Rohan is correct, here’s the thread which explains it in more detail.
I definitely had this problem on my mage. In the early stages of trying FCs, I was specced and geared entirely for PvE, meaning Molten Armor and my usual gearset. I got crunched repeatedly, often focused by multiple mobs within 30 seconds of the pull. Especially if I was the designated sheeper for that pull (at the time we were spamming CC on the pull, which is a flawed strategy).
Before the nerf to FCs damage, my eventual counter was to simply switch to an all-out PvP mode, strap on my PvP gear and change to my frost pvp dual-spec. This nerfed my damage considerably, but I was almost never targeted.
After a bit of experimentation and reading, I eventually came up with the idea of using my PvE gear and spec as usual, but using Ice Armor as I had been doing in my PvP set-up. This worked perfectly, and I was mostly unmolested by mobs leaving me free to dps and sheep my little magical heart out.
In short, what I’m trying to suggest is that the smallest modification to your usual setup is probably the one that will make the most difference. Inner Fire is crucial, beyond a doubt, but I’d also look into dpsing out of Shadowform to allow you to quickly eliminate any health deficits that might lead you to be focused early or by multiple mobs.
Also, your raid could protect the lower HP members of the raid by having high HP classes and roles (like melee, hunters or warlocks) cancel HP buffs like Fort before the pull. This will help equalize the attention of the mobs across the entire raid somewhat. You can do something similar with resistances (to guard against caster dps mobs) as well, although in my experience being focused by multiple enemy casters is not only rare, but not nearly as dangerous as having physical mobs, say the DK, warrior and hunter focus you simultaneously.
Anyway, hope this helps.
It really was’t my fault! Lol
On normal Toc 25 Champs I don’t have a problem they die a lot quicker, but on the Heroic one I am certainly feeling the pain. Cheers @ Everyone for your information, feeling a lot less frustrated – I should be asking if the hunters have nature resist up – and use a magic resistance flask – I can’t see the runs willing to try the tanks at half health strat, and even the mass dispel calls to dispel the heroism is pretty hard to ignore so I won’t be able to wait and not dispel straight up.