Archive for the 'World Quests' Category

The Scorpion and the Frog fable – sabotaging our own WQ success

Fables were meant to be stories with moral lessons, and you’ve probably heard of the scorpion and frog one. If not, or you need a refresher – read here

Otherwise : Spoiler alert – the Scorpion stings the frog as the frog is carrying the Scorpion across the lake and they both end up drowning

I’m still playing in Warmode. A bounty was called upon my head as I was fishing and to see a flight of horde players on dragon back descend upon me was truly frightening. In Warmode, there are also several world quests that mark all players as hostile, Horde or Alliance alike. Like Blown Through Wind: Rhuzast

Most classes can’t solo the mob yet which is a rare elite so we need each other, we need to co-operate to achieve the goal, the kill. You can create a group, which is 5 max so you have some people who have your back, but it doesn’t matter because it’s the nature of players to try and kill each other anyway. Rhuzasts platform becomes a small collection of mini fights as players land, and see a hostile enemy and start to damage regardless of faction We are all foes in this battle.

Warmode servers has always been for me a weird mix of ‘we are just going to politely ignore that we could kill each other, and get along with our quest, or what ever it is we are doing’, or it becomes an opportunist slaughter fest. I will help a Horde, or be helped by a Horde kill a big Lunker ( getting them to shore can be hard and help makes it easier ) but the moment, a Horde player tries to access a resources chest in the middle of a crowd of Alliance it’s on. If a bounty is called on the map queries for players wanting to go hunting goes out in chat.

One person on my server called out their dismay at Alliances players willingness to kill our own in chat for these Pvp World quests .

One Rhuzast kill we had all managed to separate our selves around the Proto Dragon, and seemed to come to some kind of unspoken agreement and were dotting / dpsing it down, when it just devolved. Maybe someone accidentally dotted up some one, or there was a cleave and while the Dragon is stomping around trying to eat us, we were all trying to destroy each others health bars. When I do these quests, I think about the Scorpion and the Frog, and wonder if Blizzard, or the quest designers knew that they were creating some kind of social experiment to see how players would co-operate, or sabotage their own successes to complete a goal for the sake of PVP. We are acting like the Scorpion.

The PVP World Quest Wild Arcana gives you a choice to kill players or Unstable Arcana – at 5% a pop it takes 20 Arcana to do the quest, or according to the Wowhead page, only 7 players. I spent almost 10 minutes with 3 hostile players running around in circles, dotting up slow spawning Unstable Arcana just so we didn’t try and kill each other. No words were spoken aloud, no formal agreement was made, but we just didn’t kill each other. By the stage I was done, we had been collecting orbs like no tomorrow, and were completely overpowered. When a new player entered our circle and didn’t know that unspoken social pvp rule we had all agreed to and tried to attack us, he went down quickly, and we went back to running in circles looking for spawning Unstable Arcana.

Is that the answer?, we all just agree not to participate in PVP because we want to complete the quest without dying. Will our society then punish the rule breakers by making them targets until they comply, or it will just eventually be that only the strongest players could complete the quest because the weaker ones will always be fodder and easy HK kills.

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