Posts Tagged 'Battleground'

Ode to those who Guard the node.

Disclaimer: Not sure it’s even  a real ode, it’s certainly too short, but  it’s for all the unappreciated defenders of nodes.

Valiant are the lonely soldiers, left high on rocks and nodes

Faction Warriors denied the glory of the killing blow,

Battles fought on roads, to them denied,

While in Battleground chat,  the noobs and scrubs will cry.

“We fail again,  why do we always lose””Alliance sucks” every one else they accuse.

While they stand stoic,  Sword, shield, staff or mace in hand.

With keen eyes and tongues, watchful, over captured lands.

Ever alert to the impending dangers they’re  aware.

Encroaching enemies, a  stealthy rouge,  a shape shifting bear.

Keepers of the flags, defenders of bases holding strong.

 

Often on their own,  they never seem to survive for long.

 

Disc Priests now come with pet Rogues

Well at least in rated BG’s they do.

One of the more popular strats which seem to pop up more in the mid MMR ratings is the assigning of cc to an enemy healer.  Rogues get put on disc priests.  One on one,  I can make killing me a rather long and drawn out process.  If I concentrate on keeping myself alive I can keep a rogue occupied for quite some time.  ( I have Goldshire dueling cred for doing exactly that)  but if you put a Rogue on me when I am trying to heal everyone, and dispel as often as possible. Well,  that annoying little creature that has suddenly grown attached to the back of my robe is a pain in the butt.

PEEL! Please.

We did a rated the other night and one of the teams we faced were hacking.   RL took a video  and posted it to youtube  here  it also got posted on the realm forum that the hackers came from and their GM has assured everyone it’s being dealt with.  They were apparently unaware that their team was hacking until that BG,  maybe they had gotten maps where flying up in the air wasn’t advantageous.

We lost.  Did we lose because they were hacking,  not quite, though it was a contributing factor  we lost because we couldn’t concentrate  when there were priests flying through the air,  or players with their heads sticking out of the ground, you’re looking for enemies in all the wrong places. Their hacking gave them some unfair advantages which lost us nodes, like capping underground – if we had focused better we could have beat them.

We all lost points to losing to them. We lost team synergy. We are all bloody annoyed.

I have been trying to pursue rated BG’s with the passion of someone who has nothing left to do in Wow at the moment.  The new strategy of rolling an alt and standing in SW and listening to trade on somewhere like Tich netted me 2 rather very quick invites  to a xrealm rated team. If people are logging onto alts to recruit for these teams,  why not go to these realms to be recruited.

The problem with xrealm and xrealm pugs is that at least half the team are either drunk.  tired or stoned on the weekend. Those things never affect your performance do they…

It’s also throwing yourself into a group of random strangers  – sometimes sharing real ID, and more lately Skype information and hoping it all goes well, and the party doesn’t fall apart due to massive failure after waiting around in group for 1/2 an hour while they recruit the perfect team class combination.

There is also a worry, or concern that they won’t think you did good enough.   100 + dispels, and outhealing the Pally healer.  Is that good enough?   Did you call that you were being focused too much,  or not enough,  because no one else looks at health bars but the healers. Are they going to point the fingers at the healers, or the DPS when it all goes down.

I had a few good runs,  and some bad ones.

I even took over leading one when we got into an AB and there was no plan or leader.   I had no idea what specs we had or the  gear they were wearing.  I wrongly assumed that there had been some consideration as to who was invited.  I was recruited from trade , but  half of them had never done a rated before.
It didn’t end pretty – well they followed directions, and we managed to keep two bases for most of the game, which means they point lead wasn’t as bad – just we didn’t have the strength to break their defenses on a 3rd.

Why don’t you walk away

We are all very good at tunneling.  In BG’s epic battles can be waged around control over an uncapped node involving half the players from both sides.

When you take a breath, and look up at the scoreboard,  the other team has managed to cap 3 nodes, and you only have stables.  The fight over this one uncapped node has distracted your team that much that enough time has passed for the other side to get a decent lead.

The healers could be merrily healing away – you get into this zone watching green health bars,  throw a fear out in your hit capped healing set so all your fears don’t fail.  La la laaaa la di dah,    Bubble, flash, renew,  Penance on a bad one,  heal them up,  more bubbles, oh look barriers up,  fear, holy nova to stop that sneaky rogue cap. La di dahhhh

Then you realize its been going on too long and the dps your healing aren’t targeting their healers

[Battleground] [ Z] Kill the healers!

[Battleground] [Z] Target their healers!

La di dah…

So at this point,  you’re getting ok Hk’s and your healing is looking awesome on the meters ( because the other team is not targeting you  either.)  Technically you are doing your job. You’re healing.  No one is complaining about your healing, people are staying alive.  What else are you supposed to do?

Walk away?

/scoff

But if you walk away they will all die,  and so will you most likely once that me hunter you prey instinct kicks in and the enemy team go ” look squishy trying to run away kill kill kill !”

Z dies

But so do the rest of the people you’re healing at an unsuccessful node cap and by that point your team now has to come back from a 3 -4 node cap.

People who fight on the roads,   will stay on that road if there is a healer enabling them to fight. It’s a hard thing to do, to ride past that person with half a health bar.

So yes,  walking away could be the best thing you do, to enable your  team to refocus because as long as they are staying alive,  they will just keep tunneling

First off the boat

In Strand of the Ancients  you can stand on the prow of the Alliance boat on a pointy bit  and jump off the boat and onto the dock before most of the other people,  and often into the arms of the waiting horde,  or if your lucky straight into a demo.

Most people wait until the boat stops before getting off,  and then are seconds behind you,  while you,  the ‘cowboy’ is looking left to right wondering where their back up is.

(The horde side doesn’t have that kind of prow on the front of their boat,  so they are all forced to wait untill it docks to disembark, or if they are a DK jump off early)

When in the Battle for Gilneas if you run to Waterworks from the Alliance side,  you can either go the shorter way in front of that  house nearest the flag at WW  and water or you can go behind it.  If you go in front,  it is faster,  but again your often the first one there,  and will get targeted first by the horde and have died by the time everyone has caught up.

It happens to me in Eye of the storm as well  if taking FRR or BET  that even taking into consideration the lag difference that makes me appear in front of everyone else,   my many many hours of PVP mean I have learned the more efficient ways of getting places that little bit faster. If I don’t wait for everyone to catch up I will die.

Being ‘first’ off the boat or the eager Bever isn’t ideal.  Best case you’re a distraction,  and might last long enough to give your team time to get there while you play the pinata, so it’s safer to run with the pack,  even if the pack is a little slower,  otherwise you’re not doing anyone favours by being the first to die.

 

Winning by demoralising the enemy

The Calvary jumps over the embankment,  and the hooves of the array of mounts hit the dusty ground with a thump.   They thunder across the grass, leaves and dirt flying out behind them,   hands hold tight to reigns,  bodies bent forward  into the wind, they are off and racing……..

Whoa….

They all stop.  Pull up the reins of their mounts.  hesitant.  Their mounts stamp impatiently,  tossing their heads in frustration at having their charge broken, because up ahead,  just over the rise ,  already firmly planted,  with spells charging, and weapons ready,  the enemy is waiting for them.

There is what we call the ‘clean up.’  Meet the horde head on  in the middle of their zerg run, and wipe them up.  It sounds a bit like honor farming, considering at that time we aren’t heading straight to the their flag room.  The main purpose of this clean up, is to force them all back into their GY, break them up because they will all die at different times and get different rez timers, and most importantly demoralize them.

It’s hard to come back from being obliterated. Any team spirit they managed to muster in that initial push is gone.   They will hesitate when they rez,  some will go afk,  some will try to go around,  and others will just jump blindly into our group only to be cleaned up again, and while we keep them occupied at the base of their graveyard someone breaks off and we go for their flag, all the while looking for leakers that go after ours.

I like the clean up better than the “Lets all  zerg together” strat when we go for your flag,  you go for ours, and we meet in the middle for a glorious battle.

That’s not really demoralizing.  Both teams get this successful feeling of having grabbed the enemy’s flag so will fight harder, you need to snatch away their spirit before they get to touch the flag.

What I shall call a distracting farm, which is more humane than a full farm seems to work quite well.  The opposition get so caught up in the apparent endless cycle of rezzing and dying that they don’t  try to go for the flag.  If you can keep enough people at their base to catch the rezzers, then you control the whole field.  We don’t like to torture, there is more honor points earned, and honor to have by winning the next bg so we do cap the flag somewhat efficiently.

There is a psychology to winning in a BG.   There is only so many times you can hit your head against a brick wall.  Even premades suffer from it.  People are more likely to leave a group after a loss, the earlier on you can shatter the opposing teams confidence,  the more likely you will win.

Bging with 5 man only teams have been interesting – certainly more challenging.  I have been looking at forums for why we are no longer able to queue with more than five people in a BG as a premade,  and not found anything official on it yet, but the consensus seems to that it was done because when rated BG’s come out you queue for rated, and not as pugs, and it would not be fair to allow premades to compete against Pugs.

Maybe at 85 when they have been playing for months and have gotten rewards,  but not now.  There is no gear or opportunity balance.  Everyone has equal access to gear.

So how is this not fair?

I’m going to argue that the main component of unfairness is that people do premades because they want to win.   They want to work as a team.

The real unfair part is that pugs have to deal with people in your own team that basically do not have the same goals as you do, they want to play in the sandpit more than they want to win.  That’s the unfairness –  not who you oppose,  but who you fight with. Your own side is often your worst enemy.

The only thing a Premade has advantage of over a pug is the teamwork.   A premade will work as a team.  A Pug often doesn’t.  So maybe that’s where rated BG’s come in.   Pugs can play in the sandpit.  The serious people will play rated, but that means that the people who don’t want to play rated,  but do want to have fun will be forced to play with the people who cbf’d.

Welcome to Bloodlust

I think I should welcome all these new random people who keep popping up in the BLOODLUST Bg’s .Yes you came to us,  not the other way around.

so /wave to the Alliance,  and /mock to the hordies.  I shall  be seeing you all in the BG’s

*grins*

The Battleground matching systems are changing/having changed and I keep seeing all sorts of weird realms in my Lfg’s and Bg’s. I might get to face off my Horde friends on Jubie’thos after all – Mwhahaha.

What it does mean is  there is  larger variety of  realms represented.  eg there will be one from each realm rather than 2 or three, and considering that I have played/play on 3 realms within the old bloodlust group – it was nice  ( and sometimes not so nice) to run into people from time to time I knew/played with.

Besides doing the cross server premades with QueueQ I have been  doing the odd server based semi premade  WSG’s from our ‘fightclub’ chat channel ( no its not called that,  but it is a fight club of sorts)  and even if we can scrounge up just three or four people  it increases our chances of a win, and it’s good to work with people who know what they are doing.

We went up against a Kaz’garoth  premade last night and won.  There was only 4 of us as a premade group,  but it was enough to keep their better players locked up.  People from our group had been disheartened “Oh noes verses a full premade”   but  we headed them off in the middle and cleaned them up – they didn’t seem to have many healers. We  stopped them from getting to our flag room, and a druid was able to sneak in and grab their flag. As soon as we got the first cap – ” We are winning against a premade  I love Bloodlust!” says one of the guys from the new realms. We won 3/0  It wasn’t easy.  They had organisation,  just that their lack of healers hurt them when we were able to wipe them up quicker.

The one BG we lost last night had , us 4 and had a team of 3 from Nagrand  who decided that they would guard the flag room.  After they had told the BG what to do and we let them lead and they spent the first 5 min bickering amongst themselves  about who of them was supposed to do what.  I suggested that given that we were also a premade, and they couldn’t stop arguing perhaps we could take over.  So they waited for us to work our ‘magic’.  ( while still arguing  with each other)  I got a whisper from one apologising for their behaviour ” the girls are excited  and just want to defend the flag room”  I told him I wished they would stop fighting. 

Well they were nicer to us,  but then they started having a go at the rest of the bg.  We lost, and you would think that it would have been easier to work together.

In general I am finding worse behaviour in the pugs. I am not sure if it’s because you really are part of a bigger group of strangers than before, or even just the general cbf’d attitude in the cata lead up.  There was always the chance of queuing with someone from your realm – now it’s a lot slimmer. You can misbehave even more with no consequences.

What is fun.

I realised I probably have mentioned “Having fun” too many times lately.  I could just be saying” It’s all fun” because if I say  it enough I can convince myself that I am having fun, but no there are still things I am genuinely feeling ‘gleeful’ about. So I should explain.

I enjoy a challenge, however,  fun,  rip snorting,  unbridled passionate glee that brings out a very predator nature in myself.

That is currently Pvp at the moment for me – it aint got nothing on no boss kill.

As much as I like winning ( and I need those HK’s 73k/100k Hk’s for “Of the Alliance title” ) It’s not fun beating on people more than a few times when your obviously the superior  party. When we are winning I don’t stand underneath the graveyard often for the farm. I’m on my bike slightly midfield looking for escapees, or as I called out the other night. ” They are leaking!”

I love hunting down errant strays that try to escape the initial zerg clean up. I have fun locking you up as you try to sneak up the side.   I will mindvision you to see what corner you are hiding in,  if you’re comming down tunnel or graveyard, and I will hunt you down, and  eat into your health pool. It makes me feel powerful, like a goddess, holding a squishy bug in the palm of your hands. I AM SHADOW PRIEST  HEAR ME………..

“ow!”

*falls to the ground as someone  kicks my pedestal out from under me

This special ‘fightclub’  ( can I talk about fight club?)  of a chat channel that was lucky enough to get invited to is cross guild /includes randoms like myself,  and when a call to arms ” Who wants to do WSG” gets asked.

“me!”

I get more from  the challenge of a good game where they fight back,  and queqing as a server based premade means that your more likely to face full, or partial premades, and we have had some awesome games because of it.  Fun for me  has never been about getting top damage, or killing blows, or honor farming.   It’s using all your tools of your party at your disposal, Dps, heals, dispels, cc – being an intricate web of destruction and communication. 

Of course  I don’t always win a 1v1 – I don’t have much arena skill, and most of my arena experience was done as disc, but I am doing ok, its also been good to know as well when you need help your team will come running and vice versa.

The irony is that most of these people doing the server based premades are from pve guilds, and I have seen more requests for retro runs from people in my guild then pvp requests and we are supposed to be a pvp guild.  Maybe when cata comes out it will all be sorted out.

QueueQ Premades – What have they taught you

I participate in QueueQ  premades run on Bloodlust Battlegroup every now and then,  Staying in Bloodlust Battlegroup was an important thing to me when I transferred my main because I like the battlegroup, it’s been pretty much the only battle group I know and my win/loss ratio has never caused me ongoing issues. It also means I get to do premades on the big bg weekends still.

 I have more time to BG now I am guildless, and not raiding and because I like participating in organised content I have been doing more premades.  So the AV long weekend, and IOC long weekend  have been good opportunities for some Honor, and some Honor Kills.

By participating in a  dungeon raid, you learn about the encounter, what effects are likely to occur, the behaviour of the boss, and the mechanics of the fight. Participating in  QueueQ organised premades have given me  a little more insight into the tactics within the battleground.

It’s not just about listening to what your told. Or having the power to move a mass of bodies quickly.  Most QueueQ’s will explain the strat if there is a lull.  Why you do not cap that point ( so you can control where they rez) . Why you stay at the back of the tower and not hang out on the ledge. ( so you can’t be gripped off ect ) ,   Some of the stuff is common sense, but other stuff the average pvper does not think about  or even has the power to suggest or control.  One little voice screaming in BG chat – DON”T CAP THAT gets ignored. One  voice in a vent channel with 40 odd other people saying Don’t cap that is more likely to be listened to. ( accept if its a  damn pug )

One of the first big differences you notice in a AV Queque premade is that everyone always goes left of Belinda.  Quite simply –  it’s a shorter route. I’m not sure how it was measured, but it ‘feels’s shorter  In a normal BG the crowd always follows the road to the right.  I am surprised given the popularity of the QueueQ premades in Bloodlust, especially on an AV weekend, and the likelihood that I am not the only person who does the premades,that sometimes gets AV for my daily random BG, that this little alteration to the herd like sheep norm hasn’t been adopted in non premade AV’s.  You can tell who remembers their ‘training’ in an Normal AV, and your lucky if you get 2 or three going left.

Because the standard Alliance AV strat in a normal BG is a Zerg  – it’s funny how everyone is happy to run as fast as they can to the end,  cap  Relief Hut,  cap the towers, jump off the towers, and then jump and down or dance on ‘Fail’hill’   That little hill outside the entrance.  It’s a nice little hill to play on while your waiting. Stand on there though, and the horde sneaking into the towers to recap have enough time to cap it before you realise what’s happening.   This is another strat/ piece of common sence that is drummed into you in a premade – yet I rarely see practised in a normal BG.

In IOC this weekend I learned all about the benefit of not defending the workshop. You get more demos when you take the flag back.  Stuff like that – Tactics, communication, and teamwork. In a non premade  It’s rare you see someone warn the rest of the BG about the health of our gate. Or the progress of the hordes gate.  Direct all demos to one gate, get people to think about where they park it to avoid damage when firing, and so hard to get people to read chat in a normal.

Most Pvp is people running around like chickens with their head cut off. Participating in Pug Raids/BG’s  still means you may get to kill stuff, but being part of organised, regular content,  being it Pve/Pvp means you learn a lot more – think a lot more and the given win a lot more.  

I am looking forward to Rated BG’s – we will see how I go. I would like to be involved in a regular group to BG, and I hope QueueQ does something server-based ( if possible)

The battle has ended – This battleground will close in 2 min

Have you ever stayed at a club long enough to get kicked out? It’s kind sad – you never want to be the first to arrive to a empty dance floor ( unless your there to stake the pool tables out) and nor do you want to be the last to leave,  kicked out by the bouncer. It’s just not kool.

Once a BG ends no one stays around that 2 min to gloat,  or cheer about a victory. You may have just overcome the worst odds to achieve greatness with awesome teamwork, proven the naysayers wrong ” Omg no one here is over 5k GS – we are going to lose.”  ( well we won that one one anyway *blows raspberry) but no one gets to cheer about  the victory – everyone has already left.

Often there is no warning you are about to achieve a victory – you still locked in combat – when suddenly your dots stop ticking,  your weapons  return to their sheaths  and  your combat embrace freezes, and the  battle has ended score chart fills up your screen. It’s too late to even say “Hey awesome job guys!”  No one is there to see.

Hello!

Is there anyone out there..

Somebody…
Please…

You have won, or lost, and you leave as quickly as possible.

You see a sports team after a victory patting each other on the back, engaging in manly hugs that don’t touch fronts  – or some jumping around big smiles on their faces.

When we win a battleground,  there is no time for expressions of joy and elation. We slink off to our own realms stoic. Ho hum..

Would more people Pvp if they could get a sense of accomplishment from it?

I still think its kind of amazing how quickly a flock of sheep players who don’t know each other, can work together to achieve a goal, and victory.  Sometimes it just works – you click together as a team, and sometimes it doesn’t  and enough finger pointing happens in the game that 2 more minutes with those people isn’t going to accomplish anything. On those rare occasions when you do have that perfect synergy.  It’s sad when it ends. Because they are the battles I look forward to, and hope to find in the myriad of crap.

It’s a shame we  don’t have the option to keep the same team going into another battle, much like we can do in LFG’s

This sentiment is because between now and Cata I’ll be in BG’s a lot .   Raw gems still sell well, and I am 36500 odd honor kills away from  “Of the Alliance”  I might see how much of a dent I can make in it in the next few weeks because I am running out of things I want to do.

I am back to holy priest healing in BG’s again in a mix of Pve/Pvp healing gear  cause I am working on the theory that healers following people who need healing means that they are killing things   = more Honor kills. Means I am being productive in a BG without HK farming the in the middle.  Grrrrrr.    I tried doing some more Av Premades,  the honor was awesome, the Hk’s not so, and it sounds kind of bad but the best thing for Hk’s is a Av Turtle, but yes the object of the BG is to win first.  Hk’s 2nd.

Diary of a WSG Grave Yard Camp escapee

Rez 1Surrounded by the enemy!  Oh Noes!  Quick Buff Fort…….. *runs Forward.  Stunned Slammed dead.

Rez 2 –  (15 secs  to Rez ) * If I can sneak to the edge – and slip over the side.  Closer … Closer..   Darn!  Timer reset  (30 secs to Rez)

Rez 2.5 Waits impatiently for rez timer.  PING! Vroommm..    Over the side she’s running,   hot on her tail are a Shammy and a hunter’s pet.  She fears the pet and she’s running, yes she is running clear! down her right side Mage pops out, and she’s frozen folks.  Shes frozen in place,   She trinkets out, and she’s off,   running with a renew ticking and a shield on,  but her health is dropping, it’s so close! and she hits disperse  folks!  did you see that! with just hundreds of health  left and she’s safe for 6 secs !  Yes she’s safe.

Shes dead.

Rez 3  ( 3 secs to rez)   PING!   She casts fear. Slowed by a totem ( audible Audience Sigh)  and she runs in slow motion to that edge and Just..  Can’t…. Make… It…….

Dead.

Rez 4.  ( 7 secs to Rez) Nenah Cherry Lyrics  in her head. “7 seconds away Just as long as I stay.  I’ll be waiting.”   Dead. They were waiting all right.

Rez 5.  Fears, runs,  Heals, shields,  disperse is off cool down, pots, trinkets,

Dead.

Rez 6 .  The Shivers Start.  The uncontrollable urge to cry, PING! “/s Don’t hurt me!’

Dead

Rez 7. Collapses in a pile of quivering mess

Dead

Rez 8.   Frack this.    /Leave BG

Dead

Yes I died in Stormwind with a million debuffs and dots on me.


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