Posts Tagged 'Dungeons'

*slaps the bandaid in your face

One of the things I liked about the Shadow priest, and stuck with the class through the days of dismal dps, was I liked being utility, the self-sufficiency, replenishment, party healing,   If I ever cared about being caster top dps I would have rolled a Mage or Warlock years ago.

14 min queues for DPS for the Cata heroic aren’t too bad,  so I queued and got Grim Batol.  I was just settling into Boss DPS mode on the first boss, after killing the first malignant trogg, (because no one else even tried)  I glance up at the parties health bars, mindful of any Blitz warnings flashing on screen, and the healer’s life bar disappears, and then a split second later tank is at 10% health and is also RIP.  Hunter dps gets smashed by the boss, and me and the DK manage to kite him around a little bit but still only get him to about 50%.

Then I get told as we are running back.

“Priest – you should have off healed”

Not ” Bad healer for standing in crap”  Or “bad tank for tanking him where you did” ( I think on top of the healer – all their damage taken was ground siege)

It was “Priest – you should have off healed”

I had to defend myself. ” You were at 10%  health and standing in ground siege”  and “You shouldn’t need a offhealer if the Healer doesn’t get one shot”

If he had, had more than 10% health I would have given it a shot, but healer down, Tank so low with a health bar that got sucked into oblivion before even me, a trigger happy –  leave shadow form priest can react.  I resent being told I should have off-healed.

I like being useful, filling gaps.   I will drop Shadow form and heal in Pve and Pvp. I try to be helpful. If I don’t think the healer is keeping my tank up in a dungeon well enough I will throw shields up on them, and yes my dps suffers, but it doesn’t matter because I’d rather not wipe.   I watch the health bar of the tank, and the healer.  I notice when a dps is down, when someone doesn’t get rezed ec.  I hymn when someone kills both hatchers and the healer worries about the extra damage.  I mass dispel on the Bear boss so the healer doesnt have to single target dispel 5 people.

I try and help damn it , often at a loss of dps to me,  sure it might be one global cool down here and there,  but I have known Dps and Tanks that don’t run with raid frames  because they don’t need to know what everyone’s health and life status is. It’s not their job.

I didn’t complain at the healer failure. I was running back with everyone else, willing to give this bad start of a pug another chance. But I’m supposed to put band aids on their failures as well and I’m the baddie.

But there also lies this apathy problem I have developed.  We killed the 1st boss the 2nd time.  Healer only got hit with Blitz once, and I killed two Malignant troggs,  it was all good,  and as we are making our way to the next boss  I had several seconds to think about this whole benefit of being an adult and making my own choices.   If I was at a party I didn’t want to be at,  I can leave, and so yeah,  they showed me how the rest of the run was likely to be like,  and I really didn’t want that kind of annoyance, so I left.

Is that giving up to easily. Maybe,  but I keep forgetting that this game is supposed to be fun.  I shouldn’t have to endure bull crap, and there is different types of crap.  I was more ok with the healer failing ( learning.  as I would like to positively spin it) then I was about this strange attitude that I was somehow required to band aid the problem.

Dungeon Finder changes

This is hot off the press.. and I felt driven to comment.

There are new Dungeon Finder changes being made to stop abuse.

Wow insider article linked here

  • Players who are outside a dungeon for more than a few minutes are now immediately able to be kicked.

It is disrespectful making people wait at the start,  and I have come across those um,  interesting people that leave party and came back when it suits them.

  • If queuing as a group with a tank or healer, and the tank or healer drops group (or is kicked) soon after joining, those that queued with them will also be removed from the dungeon.

HAHA no more tanks selling Insta que’s then leaving.

  • If three or more players group queue with each other it will require an additional vote for them to kick anyone they did not group queue with.

I can see this being a little more fair. It can stop unfair ganging up on one player and they would need to annoy  4 people not just three.  However,  if that 4th person is the person your trying to kicks friend,  well your all stuffed, and let the battle of wills, and who leaves first commence.

  • If a group queue of 4 kicks the one person that they did not group queue with they will each receive a more severe penalty to their ability to initiate future kicks.

I don’t like this one.  Some of the people I run with are allergic to Pugs, and so perhaps are a little harsher to strangers then they could be,   but there is  ok,  and there is bad, it really depends on what they do.  Eg if the Pug is a tank, that can’t tank, ninja looting, doing bad pulls,  messing up cc,  and is not listening to the healer crying out for mana then expecting a rez after a wipe all the while sprouting bull crap about how awesome he is. He deserves to be kicked. But as a single pug coming into a party of 4  –  as one person put it ” feel kind of outnumbered”  there is no  Us – its us and them. So I understand the need to protect people from the mean masses,  just wish there was some kind of check balance,  in that if someone keeps getting kicked from the groups that they queue for,  something has to be wrong with them.

  • If someone initiates a vote kick for someone they group queued with they will not incur a penalty to their ability to initiate future kicks.

Not sure how this stops abuse,   when one of the people you queued with needs to go, they are more likely to leave party.  If I even considered that someone I queued with outside of Lfg was going to be kick worthy, I wouldn’t be queuing with them in the first place.

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