Posts Tagged 'Gaming'

Games I played in 2022

Thanks to my Razer I have a nice little summary of where I have been gaming the last year. ( other then Warcraft that is)

2022 saw me studying and working full time and next year will be the same, so gaming time is precious. I haven’t rejoined a guild because I can’t commit to any kind of raiding schedule, and I am ok with that for this cycle of my life – I don’t need to quit completely but I do need to manage priorities.

I also have a Switch lite and an Xbox, but the switch is really only used for animal crossing and two point hospital. I did buy the Star Trek Prodigy game and will play that more over Christmas break.

Stardew I tried both on switch and Pc and I was eternally frustrated by my inability to do more things because of energy levels. I was trying to rush ‘progression’ because Wow has trained me to grind – but thats not how to play. I may revisit when I can pace myself

Ark was my second love, but I’ve never quite recovered after losing my biggest base because I didn’t log in and feed my dinos in time – this can be a huge time sink and I ended up hosting an offline session and god moded my tame times so I could collect some dinos that were out of reach before ( try baby sitting a snoring T Rex for hours to tame it) I did get to explore the map more including the ice areas where survivability is harder. I was tempted to also try in xbox but there is a new Switch game out that is getting ok gameplay reviews, and I can see me playing it casually so will see what Santa brings this year. ( Or else I will buy)

Satisfactory has a great – non toxic community of builders and the game is not even fully released. As one person said – there is absolutely no pressure – you can progress as slow or fast as you like, the map is huge, and you don’t have restrictions on things like day/night and sleep requirements. ( your character is permanently fueled by Coffee ) you can be creative or technical or productive. I love the problem solving requirements, and the exploration. I still have a grind mentality here though, but when the goals are just so big you are also forced to pace yourself. I will keep going back.

I was surprisingly engaged with Raft, I just found the navigation hard trying to get to places I hadn’t seen. The build/ reinforcement was fine, was fed watered and protected – had a fantastic net debri system set up – starting collecting the animals and even found the radio tower and cruise ship, just got lost too often with wind direction, and couldn’t sustain a motor for too long so too much time spent on open seas.

Only a little way through Halo – but happy to keep going with the story.

Will see what next year brings – happily immersed in WOW for now till Uni starts back.

🕷 Arachnophobia Mode – Satisfactory🕷

Satisfactory has an Arachnophobia mode

I talked about WOW and Arachnophobia in my post here There are spiders everywhere in WOW, you craft with them, quest for them, cook with them, eat them. In Satisfactory you can craft with their bits for biomass or you can craft a recipe for you to inhale their organs for a full health bar.

You will find black spiders in satisfactory spitting bright greenish yellow acid at you when you run into caves, or when you are wandering around at night. Launching themselves at you with the scurry of their legs. I’ve come across two levels of spiders, the little ones that you can knock down in two hits and give you 2 Alien Organs, or the bigger mama spider that gives you 3 alien organs and is harder to kill.

Come across either of these when you don’t expect it especially in a darkened PC room and the cold winter – EEEK I still jump in my seat.

Whats interesting and fun though is Satisfactory Arachnophobia mode.

First I had a look at this youtube video to see what the Mode looks like. A video from vypermajik’s youtube channel here shows the gameplay. I tested it by changing my mode in game.

*******BIG SPOILER*******

The spiders become cats

There’s at least two types of cats, and when you have the sound on you can hear them meowing at you while they attack you. Their disembodied heads floating around.

What’s even more terrifying is a pack of cats running at full speed at you in the cave.

I think this a cute little mod. Spiders are commonly used in gaming, and Arachnophobia is more likely to effect women then men according to some reliable studies. I’m fine. I grew up with Red-backs in the backyard, and the fear of whitetail spider bites. Daddy longlegs and Huntsman are harmless.

I love the horror aspect the spiders introduce into Satisfactory, fire breathing or charging headbutting mobs aside, the Spiders make you cautious exploring the dark. The dark can kill you.

If you did have a fear of spiders though – Cat mode is a great idea.

I can fly I can fly…. on a fly & Satisfactory a game.

So I now have Shadowlands Flying, and the first thing I did was fly to this chest I couldn’t get to and had been taunting me on a map In Maxx only to find I don’t have the key to open it. Life is full of disappointments.

Flying is going to help with dealing with the occasional PVP war that occasionally happens on the steps outside the Necrolords. The flight master is out of the safe zone, and sometimes it can get dangerous. Sometimes it gets frustrating, and my go to move is a mindbomb and dispersion and flee to the safe confines of that scary looking skeleton on a throne in the picture above.

I didn’t mind not flying, I got used to it, got more efficient at getting where I needed to be. The Maw no mounts was the most annoying so glad that changed.

I’ve been doing the new Maw quests in Korthia and as fun as the new content has been with fresh new things ! There are these really weird deja vu moments where I find myself killing the same mobs again and and again. I feel the quests make excellent double use of the same area, and Korthia is starting to feel quite small after 2 weeks. The Invasive mushrooms that require creating thinking to get up a tree limb were a fun touch.

Sydney is back in lockdown – and we’ve been told one more to go, means working from home again, not going out unnecessary. It’s been harder this time round. Will be getting my 2nd dose of the vaccine soon.

More time at home means, more time to sink in a new game. I am also currently playing a lot of a game called Satisfactory – mining/world building from Coffee Stain Studios. My factory is still on grass, and is a conveyor belt of a mess. I still haven’t set up my coal power plant so running around putting bio fuel in my Bio fuel burners is getting to be a pain.

The construction doesn’t need supports thankfully – which means to get creative and getting access to certain points in a game like a green power slug, I build a relative cheap concrete ramp and leave it there for when the slug eventually re spawns. I love the problem solving aspect, the experimenting with newly learned tech and items, and moments of accomplishment when you solve a problem like getting a coal mine working on top of a plateau – first how do you get up there ( jump pad of course.. ) how do you power and wire a plant, and then how do you get it down the cliff. There is a special part for that! The only rules I’ve found is you can’t have conveyor belts that are too steep. I currently have a coal conveyor belt that’s across country. I also drove a rover in the middle of a small lake accidentally ( well more to see what would happen) Its stuck. won’t move while submerged. The internet tells me you can’t get it out, and I am better off dissembling it.

Next challenge is to run a water pipe from a source of water I have just found and then set up that coal power plant, reconnect my wiring all so I can be more efficient at making widgets that unlock more item to make ( and maybe tidy up my production so its not a maze of belts). Youtube shows me all these awesome neat little factory set ups from other players who have spent way too much time playing minecraft – this I shall aspire to, but for now, I call it organised chaos

Stay safe.

Facebook Groups – A better guild forum?

When joining any non super casual guild, one of the compulsory things was the requirement to sign up to the guild forums. Most application processes required you do it through their forums, and to do that you had to create an account anyway.

The Guild forums were supposed to be a place where you could talk Strat’s, discuss guild business, get to know your guildies a little better,  post boss kill screen shots, send guildies personal messages,  post availabilities,  keep track of DKP and ask for technical advice,  or write long or short resignation letters. ( yes done that).

Some guilds had strict instructions to check it regularly for announcements, or just to make sure you stayed on top of what was going on   –  eg what strat videos you were required to watch.

But over the years,  at least for me,  the excitement of guild forums waned. Discussions were between only a few people, or it was only checked to see new applications, or post when I wasn’t going to be available. There was limited engagement between the guild on forums.

On our forums I’ve been in my current guild since January and I’ve made 2 posts and spent 1 hour 8 min in total logged into the guild website ( and most of that was likely idle )

But now we have a Facebook Group.

Thanks to one guildie who seemed to have everyone on their Facebook friends list anyway, everyone was added to a closed group on Facebook. ( non public)

We have already have Boss kill shots from our progression, old screen shots with the guild, shared pictures of new Keyboard, and Mouse pics  a share your UI post – and there have been speed test shots for those who have the NBN  ( alas for those like I who aren’t even on a roll out map yet )

I can set alerts for if I want to be notified if there is a new post.  I can check it via mobile or PC easily,  don’t need a separate log in, it’s not blocked by work filters for gaming related stuff and we seem to have more engagement with each other in the group so far then I’ve seen in the forums.

Generally,  I find it to be a  more convenient way for me at least to be connected to the guild.  I don’t need to have everyone on my flist, and I get a better idea of people’s names.   ( because some of them have known each other for a while,  they get referred to by their real names rather than toon name,  and it confuses/ confused me.

However

People want different things out of social media, set their own boundaries,  you really aren’t going to interact with each of your 500  different friends.  Do you need every man and his cat ( yes I know two friends who gave their cats Facebook pages)  that you have ever spoken to on your flist?.  I have my own boundaries. No work people, and limited family. It might be silly to try to keep parts of my life separated now, but I don’t think my mother needs to supervise what I do with my friends anymore, but they are my choices,

Also  Facebook is getting annoying, suggested pages/ads/ their viewing algorithms  – some people have already gotten over social media, and  not everyone has a Facebook,  or some people are using it less. Not everyone wants to be connected in that way.

One of the issues I have, is that we weren’t asked did we want to join a group, and this more a problem with how Facebook handles groups.   Facebook only allows your friends to add you to a group,  but it’s an opt out feature   you have to leave the group. You do not have control over who adds you to a group, nor have to click accept to be added.

From an engagement point though,  I think it’s a success. Most people in guild do have a Facebook.  We aren’t all each others friends, but there is communication, there are people reading it.  ( Facebook tells you how many people from the group see it )

Facebook may not offer the same functionality for say something like tracking DKP  – It doesn’t have a forum thread ability,  nor really a wiki place where people could post links to  sites like strats, The event function is pretty useless because of the in-game Calendar.  It does less than a guild site, yet the convenience factor means more people seem engaged with it.

However,  finally,  how important is the information shared in the Facebook group, or is it just another social media connection for the sake of being social,  rather than actively providing a real service/function to the guild, and I am leaning to it really being more of a social function then a practical purpose.

We have a few people in guild that use Wow Armory App, and log in remotely to provide updates as to their whereabouts  me <— ‘Running late after singing practice’ will be there soon, change their calender acceptance to raid ,or just to stay connected when they are away for long periods.  No one has logged into Facebook yet, and posted in guild group. ‘ Can’t make it to nite’

So what function does it serve?  In conclusion,  just a place to connect our real selves with each other, and maybe this is why it seems to be working in its current capacity. A guild forum,  isn’t necessarily a place to play.  It’s structured, every thread, and section has it’s purpose, a Facebook group is unstructured  – connect rather than inform.

 

 

Guest Post : The Gear Model is Broken; or why I choose PVP over PVE

Note:  This post is a Guest Post. I haven’t been writing much, so my friend Jarrad who has been a long term reader thought to liven this place up with a suggestion for a fix to the gear model system.

Spanner

Background: I am a BC baby but started not long after BC dropped so I know a bit about the gear grind in Vanilla and BC. I’ve raided at a Heroic level for content that was current and on average would consider myself “mid-tier” as a raider and PVPer.

WoW as a game has undergone several evolutions in just about all of its spaces. From raid mechanics, PVP mechanics, to gear acquisition. As the game has grown, so too has its core pillars.
Some things though, have not changed. Among these is the idea that the acquisition of armour and weapons constitutes a progression and evolution of your characters as heroes within the World of Azeroth. This is intrinsic to the nature of the MMO genre, and WoW has seen many changes in the way gear has been delivered.
The explosion of popularity around Burning Crusade and Wrath of the Lich King, together with ideas of “welfare” gear and subsequent introduction of casual game play has seen large changes to gear. Where once the hallowed epic item was only obtainable to a select few, let alone a set item, now just about anyone can have these kinds of items by investing a fraction of the time that their counterpart games did in the early years of the game.

And here comes a tl;dr warning. It’s a short history of gear in WoW. Nothing super fascinating, but it is interesting to see from an evolutionary perspective.

In classic WoW, it took raiding to obtain epic level items. The general character wore green (also known as uncommon) for the most part. Those who could organise forays into larger dungeons like Scholomance or Stratholme would be lucky enough to score rare (blue) items, and if the stars aligned an epic item. The 40man raids of the day awarded a mix of rare and epic items. On top of these, you also had the rare item dungeon set drops which could be upgraded to epic level through a series of quests. There was no PVP gear in Vanilla.
In the Burning Crusade, the model held similar until the introduction of Heroic dungeons, which were tuned for slightly geared players, and dropped guaranteed blue armour from bosses, and a chance at an epic item from the final boss of the dungeon. Burning Crusade also saw the introduction of competitive PVP formally via the Arena system, and thus the introduction of PVP armour. Subsequent to the introduction of PVP armour came the notion of “welfare epics”, or rather that one could progress their character to epic pieces of armour by simply playing in PVP battlegrounds to earn enough currency (Honor) to obtain epic quality items. It is somewhat regrettable that the “welfare” began, but the result was that the game became more accessible to more casual players who could see a change in their armour value and subsequently could identify progression more easily. Armour was acquired through a combination of Honor Points and Badges of Honor from the various battlegrounds. Also introduced in Burning Crusade was “Arena points” – a system for acquiring higher level PVP armour equivalent to raid armour that did not require Badges nor Honor.
The negatives associated with gearing in Burning Crusade, at least from a PVE raid perspective, was the need to farm older raids for newer players to a guild to obtain gear to progress those characters to a level required for raid progression, which quite frankly made recruiting a pain in the arse.
With Wrath of the Lich King (or Wrath of the Casual King as it was sometimes known), gearing changed again. Heroic dungeons now guaranteed an epic drop from the final boss and the old currency of Badge of Justice were phased out for Badges of Heroism and Valor. As tiers progressed, new Badges were introduced and eventually bypassed. To simplify gearing for current content, the opportunity to purchase raid level gear with those Badges was made available. This functioned to stop the long farm grinds needed for guilds to recruit new players. PVP gear, despite changes to the Honour system, maintained its current system for gear acquisition including Arena points, with minor changes to the PVP badge system that saw individual battleground Badges replaced with a ubiquitous PVP Badge currency.
It was the Wrath of the Lich King expansion that saw the height of the gear inflation problem that was creeping in, and also solidified the idea of the casual gamer for the game. Casual players in Wrath could obtain armour and progression more easily than ever before.
Realising their mistakes though, Blizzard did an about-face for Cataclysm and made gear hard to obtain again. Heroic dungeons no longer guaranteed an epic drop from the final boss, and content wise were actually difficult much like BC. Currencies were converged and the Badge system replaced with a points system called Justice and Valor. The Arena Points system was scrapped and renamed Conquest, and the Honor Points system remained but with the removal of the Honor Badges. It should be noted that prior to Cataclysm, casual gamers could easily be in up to date armour (i.e. ilvl 260ish) without much effort. To suggest that it was “raining epics” would be silly, but the acquisition of armour for PVE and PVP was still quite trivial. Cataclysm did radically change this with no single progression armour piece being obtainable in a week from the points systems (unlike Wrath and to a lesser extent BC). Justice armour (blue) filled the role it did in Classic – entry before raids. However, much like Wrath, Cataclysm saw the current raids need dropped each new tier and this was achieved by dropping the old tier’s armour to the Justice currency and new tier armour on the Valor currency. PVP armour followed a similar model.
These currency and armour systems, whilst not perfect, did work quite well when it came to simpler character progression.
The introduction of the Looking For Raid system in patch 4.3 changed everything again however, by introducing yet another level of armour to the PVE arena. In essence, one could earn Justice to buy last tier’s armour, and could fill gaps with the current tier’s raid finder equivalent, which was of equal progression to the previous tier’s Heroic. Or, quite simply, it messed up the systems.
This as again overhauled in Mists of Pandaria. As it currently stands, Justice as a currency is worthless. The previous tier’s armour no longer changes from Valor to Justice, but instead has the amount of valour needed nerfed. The PVP system however, has not changed apart from the introduction (carried over from Cata) or the Elite tier of conquest armour. PVE gearing has reverted to a model similar to Burning Crusade with none of the positive changes from Wrath of the Lich King or Cataclysm. One could argue that this is due to the changing nature of Raids. with LFR providing filler gear instead of skipping tiers, the need to drop gear down to the easier to obtain currency is supposedly nullified. The primary idea behind this, however, is not for character progression through the story and armour, but rather providing a slathering of content. Blizzard is probably better than most other rollercoaster MMO’s when it comes to delivering new content, but personally having to repeat LFR with no guarantees or character progression on multiple alts, is boring. Potentially what makes it worse than say, grinding heroics, is the time investment for alts, and typically Blizzard has favoured the idea of alts quite heavily (heirlooms etc).

tl;dr end’s here.

So where am I going with all this history? Well it’s simple really. Since the introduction of PVP armour, the option to purchase which slot of armour I want has always been available. PVE gearing has always been, and still is, about the random drop. Cataclysm helped address this by dropping the previous tier’s armour set to Justice, making Justice still worthwhile for particular slots, leaving random drops open for the others but there was always slots missing like shoulders and weapons. But at the end of the day, myself and other players want our characters to feel “complete” as much as possible and this usually revolves around having a piece of gear for every slot. And the you start gearing your alts! But the fact that you can go an entire raid tier and never see a piece for a slot drop, quite simply, is why I choose to PVP. Recently Blizzard CMs have acknowledged that sometimes thing’s don’t drop and have taken on feedback that weapons and bonus rolls need assistance. But what Blizzard is failing to see, is that the model itself is broken for gearing PVE.

So if it’s broken, how to fix it?
It is plainly obvious based on progression races, interviews with guilds doing those races, and to the analytical observer, that the majority of the player base is an unskilled casual who plays in his spare time. And even if this spare time is multiple hours per night, 5 days a week, thats still nothing near the hours spent by hardcore players or even semi-hardcore. It is to this subset of the community that Blizzard has been trying to cater to whilst still delivering high end content to the hardcore. And for the most part, they are quietly succeeding. But despite all the great content, the gear model and character progression is still especially broken still for PVE. Hardcore guilds have acknowledged that gearing alts is not only time consuming, its a requirement. And even the hardcore have expressed that gearing alts is a right royal pain.

So, really, all this whinging is there any suggestions on how to fix it? Yes, I do have an idea that is partially formed and here it is.

The PVP “completion” model works well. The PVE model needs to be redesigned to be similar. Here are some suggestions on how to do this.

Justice and Valor armour should continue to have their variable stats and not be “perfect” for one class, i.e. continue to have haste/crit, mastery/expertise, haste/mastery on gear slots. But make a piece available for every slot. EVERY slot. If necessary, make some pieces crafted so that people can’t farm a set of Valor gear in a week but Justice should be farmable in a week.
Return to making Justice useful: i.e. dropping last tier’s armour down to Justice
Have tokens drop from LFR and Normals to allow players a chance to convert their existing Valor armour to better stats (not reforging but a chance to reroll completely secondary stats on armour.) At the Heroic level, maintain the existing gear model of RNG as this can assist . This provides a dynamic shift for Heroic raids, and allows existing gearing methods (gearing alts etc) to continue.

The PVP model works. It gives players a chance to evaluate and see where they want to spend their currency and it gives those players a sense of completion that is achievable – unlike the random nature of PVE. This would facilitate the desire and needs for character progression in a PVE environment without moving back to the archaic and often clunky model that Burning Crusade introduced. And with resilience coming off PVP gear, and PVP power not part of the item budget, the question of why gear for PVE with PVE gear when you can plan your PVP gear acquisition and still do OK in casual PVE?

Jarrad

Fake Gamer of the week & other things

1.

I  love this series done by Kotaku  Fake Gamer of the week  ( not sure if there’s a US version but that’s the .au link )   It makes a mockery of gaming stock photos, and picks on every kind of fake gamer, girls, guys, old people! cyber goths and even babies.

2.I finally updated my blogroll ( Links to bloggers that haven’t been around since 2008. It was long over due )  my rss reader is very quite, but there are some bloggers, Tobold, Blessing of Kings, Big Bear Butt, Klep,  Riv even, that just keep plugging away and writing, come hail, shine, rain, boredom, expansion, they keep writing, and that is all kinds of awesome. There are less and less bloggers who were around when I first started blogging about wow and that’s a little sad but its good to see the old timers being battle bloggers of a sort.

3. I’m not raiding in MOP,  ( hurt me if I end up raiding after all –  but I am going to try damn hard not to)  I tried to not raid in Cata.  This whole attempting to make sure I have a life, and follow other worthy pursuits didn’t quite work out,  but I did enjoy my cata raiding,   It’s very difficult to date and raid.  When you are kicking someone out because you need to get on the pc to raid,  or being non-committal  to seeing someone because you’re not sure if that’s the night your going to kill the next big boss then priorities need a little tweaking. Dating a raider didn’t  work out either.

4. I’m getting a short story published in a local anthology. Weeeeee.  They are even having a book launch! ( but not until October) I was pretty happy to get in.  They published a story of mine 2 /3 years ago, and  I was motivated this year to enter again. I  spent more time editing it ( with a friends help – who is better then I at things like grammar ) then I did writing it. But I felt it was as polished as it was going to get. I still have to go to an editing workshop which I am sure it will be polished again and made even better!

Sex doesn’t sell in Trade chat


He was offering a free lap dance in trade channel.   He was the leader of our Pug RBG team and he was recruiting for another healer.

“Lap dance by an AUSSIE chick”   he amended his trade advertisement.

In vent I was like.  “Huh.. wait..”

How do you respond? Righteously indignantly?  /leave party?  giggle?  coo “you wish…”?

I did  say  ” you’ve just stuffed up getting a decent player responding” and completely embarrassed me in front of the rest of the people I had been trying to do serious rated bgs with.

Sex does not sell well in Trade chat.

Sexy beefy guy with water background…

They use sex to sell games  ( just look at the  marketing stunts for Saints Row 3 where “scantily clad women gave away free petrol” in Sydney  as seen on their youtube here  and there is certainly is sexual overtones within game. We also can’t deny that some class  dances,  wiggle, shimmy, shake., crouch grabs and a very ‘sexy’ way.

Besides Lap dances being offered to potential healers to try to get them to join the  RBG’s,   there are on occasion people who advertise in trade,  who will RP for gold,  will table dance/ strip/ pretend to be your girlfriend / offer to send you pics . Even this weekend a prolific glyph seller in trade chat changed their  lets say,  marketing strategy to include a sexual offer. ,

They are never taken seriously in trade, even if they were genuine offers, they get trolled,  ridiculed or  Ignored.

Yes there is a difference in selling sex, and using sex to sell, but neither works in-game.

Services for sale are ignored and the person who  offers to cook their buff food in a lovely purple dress,  enchant their gear in under daks,  doesn’t get any more trade business.

I think there are a couple of reasons why using sex as marketing within Wow trade doesn’t work.

1. Virtual goods

Your not selling a real loaf of bread /energy drink.  You are selling Pixels within a pixel world, that may have an influence on the game ” Like buff food or enchants”   but you cannot hold, and feel the goods.

2. Virtual experience

The lap dance would not be real  It’s not that exciting to have toon ‘standing’ on your lap dancing their racial dance. We don’t have control over our Avatars to the point where realistic interaction could happen.  Avatars as sex objects well that’s a whole other line – we are well aware of RP in Wow,  but taking your toon and simulating certain acts using your avatars  – each to his/her own.  A lot of people are very uncomfortable about this idea.

3. Your not a real girl.

There has to be more boys pretending to be girls and asking for free stuff and hand outs than girls who ask for free stuff and hand outs, and most people know this.  There are no girls on the internet anyway, so even if you did take up that offer  for whatever reason  you have no idea who is actually climbing in your lap.

4. We are desensitized to sexy imagery in-game.

( though to give people their due,  while wandering round SW looking for examples the worst I saw was cleavage and naval) and we also ignore the casual semi nudity of the person running around in the  ugly brown  ( or blue)  underwear that most classes seem to have. Your not special in any way because your removed your pants.

( I did try to design a better bra –  not sure how well it would take off though. )

This isn’t meant to be a post against sexy santa outfits,  yes my toon has it, and my warrior wore her metal g with pride and much amusement. and my hunter really likes her red little mail number.

But using sex to sell doesn’t seem to be a valid way of marketing your goods in trade chat to fellow players. It might get your noticed, but if it’s for stuff like recruitment for a raid, or a Rated BG than anyone who is half way serious will think less of you,  and if it’s for goods we are not picking your service or trade goods because it comes with something extra.

Being a Jerk & the administration of Justice

League of legends  a free to play MMO has introduced a tribunal as covered in  Kotaku – and most of the basics are covered in  League of Legends FAQ

In short, sick of thousands of complaints in a growing player base,  they are giving these player reported cases back to the players to decide what they should do. Cases are reviewed by players who qualify and agree to this.  They then get random cases to review, access to the complaint, and potentially a copy of the chat logs of the incident.  If found guilty by a majority the punishment is suspension,  but if a player keeps getting suspended their suspension period goes up, and eventually may get banned.

I bring this up, because its a novel idea, and one that could be applicable to Wow. I’ve not played League of Legends, but I have reported players to Blizzard for misbehaving, or providing ‘a negative experience’ , it doesn’t happen as often as you would think, and I’m pretty sure I have written about most of the times in someway in this blog. That I felt so deeply affected by the behavior of one player that I needed to raise it with Blizzard.  Yes I have been deeply enough affected by a player to vent here, to make a comment to them, in raid, or in chat, but actually bring it up the line to a formal complaint, I haven’t done it that often.

Why don’t I do it more?

Well I have to be deeply affected first.  That your pixel text, or character needs to raise in me such righteous indignation that flames beyond a short burst.

And secondly – There  is no real transparency in Blizzards punishment system as we don’t know how they get punished, and I can think of one example of  a player who ninja’d a significant pot of gold from a GDKP. The players had entered into an agreement, a contract of service, and at the very least of expectation that certain rules would be followed. He broke that agreement ran off with all the gold,   he was reported, and in all appearances,  none of the people who were scammed got their gold back,  and he was back on server within a week.

and guess what, he did it again.

Yes I get frustrated at Jerks, yes I have been insulted, yes I read in sadness the state of trade chat. Yes when people who do jerky things proclaim ” I’ve been reported heaps of times and nothings happened” I feel the current process is ineffective.

“A jury of your peers” is one component of most western world justice systems that I have heard of, but can it work in a game, and is it necessary?

It’s unclear how many people will review a case in League of Legends but I have one major concern

“The gamer judges will be rewarded with “influence points,” one of the game’s currencies with which they can buy new characters and gear in the game. But the judges will only get those points if they vote in the majority, the majority verdict being the one Riot will assume is the right verdict. Those who consistently vote in the minority will lose their tribunal privileges”

I’m not sure I like the idea of being rewarded for administrating  justice ( but what else would be incentive enough) , or punished for not agreeing with the majority.  I can’t imagine that everyone would be paying spectacular attention to all the issues ( even with a compulsory page view time before you can give a verdict) and make snap decisions as they churn their way through case after case. They have the wrong incentive to do that,  a reward. Justice is supposed to be blind, and impartial.  When you add the reward  for majority decision  Your first purpose  – to clean up the community can be forgotten.

We have been taught to grind by the nature of the games we play.  We grind Rep, gear, quests, badges.  It would be very easy for any of us to slip into a Justice administration grind when there is reward to be had.

I think they should have tried to do their tribunal with no reward or public recognition.

I also think you would get enough of the right kind of volunteers that still have an interest in cleaning up the community, and I think that interest  – to be completely fair and impartial needs to be first.  If something of that sort was introduced into Wow consider the people in our greater community who already contribute things of value to the player base for free. I believe it would be relatively easy to get those people involved.

Do you play?

I have two 85’s doing their thing in Raid finder

My main changed her offspec from Disc to Holy so she would do better on metres in raid finder in case I ever wanted to impress someone enough to go into a normal DS  considering whats the point of this existence if I am not even considering to try to get the best gear available I can,   even if I am not raiding, but  this means I can’t PVP as disc,  so I have been Pvping as Shadow only  ( I would get laughed at if I went in as holy)

I miss playing in bg’s and arena as Disc. ( and yes this is a good argument for 3 specs!)

I miss playing.

I was pvping long past the need for points,  I would remember I was honor capped on occasion after getting geared up and spend it on enchanting mats.  Sure I had no real purpose bar the pure pleasure of playing,  but I would log in less, or late take more frequent breaks, do more creative things

My Horde hunter went from DING 85! to Raid finder in just over a week.  I just gquit the random guild that invited me when I was a lobie because well they were never going to do anything organized, and I am hungering for purpose.  I should be getting better gear, I should be raiding, I should..

I have a shammy too that also hit 85 recently that I leveled like a demon – her aim is to suffer  through enough heroic dungeons so she can get that ever important Ilevel through gear or JP points for Raid finder so I can run her through as heals as well.

Does anyone play anymore?  Or is everyone grinding? Jp Points honor, gear.

We run the daily for the points,  we run whatever till we get to cap.  I like bringing my main Zahraah to stuff because well she is really the only toon I care about. I don’t care if she is JP capped, Honor capped, I want to play her.

I  have people close to me, and I do it to some extent –  on what ever alts have my fancy at the time,  that when there is a holiday boss/loot they grind all the toons through it to make sure that they all have a trinket, or the ring, or whatever.

I like playing to play. I shouldn’t need a purpose, or a cap,  or a goal,  I just want to play.

 

The 7 most annoying sounds in game.

It’s taken me years to come up with this list,  years.

I am not sure if I am just getting old, and cranky in my years.  ” When we were leveling,  we had to walk uphill in the snow” or just my  tolerance for annoying things is getting shorter, but I have 7 all time un-favorite sounds in-game – of note they become more annoying when you’re at the receiving end of them.

7.  The Squeal of a Deranged Helboar in Hellfire & the Mobs in Razor Fen – Do I need to say more.  Squuuuueeeel. Snort.  Squeeeeeeeel Snort. Can you just imagine their little slimy noses smacking into you with each hit.

6. Drain Lfe – it’s a Bunsen burner  burn ( remember those from highschool science) it sounds like your life is burning from inside you. You can’t swat it away, and it just keeps burning..  get it off me!

5. Earthbind Totem- Woooooo Wooooooo Wooooooo reminds me of the sound of massive wind turbines.  This time the sounds doesn’t do much for warning you,  because if your close enough to hear it, your close enough to be caught in it, and  then your running through quicksand.

4. Mindspike. The Whoosh,  then a slash sound like a  knife cutting the air. ( matches the graphic) if you hear one,  you know at least 2 more is coming, and then an instant mindblast, and BAM there goes 30-50% if your health depending on the crits. I hate the sound because it’s a forewarning of bad things to come, and the knife sound sends shivers up my spine.

3. Mana Burn: Whoosh – and the sound of a cocked of a gun.  It’s different when your the person doing the mana burning, but that sound in Arena, and Bg’s and it’s not you is like Oh crap. I need to get out of LOS There is no debuff when your being mana burned,  just that sound that lets you  know your having  your mana drained.

2. The Fte Fte sound that a hunter’s Kill command makes. Fte fte fte fte fte fte ( try it fast with your tongue hitting the back of your teeth)  Fte is the only way I know how to copy it . ( possibly helped by the little gap I have between my front teeth. ) That sound enforces in the imagination the feeling of the pets claws tearing at your robes. Cutting in your skin.

And Finally….

1. The Stupid monkey yip,  when it’s attacking something. It Squeeks, it yips, it’s teeth gnash at you,  it’s monkey paws slapping at you.  it’s like one of those yip yip dogs while it’s attacking you.  This is especially annoying in arena, Some people have said that  it’s most affective attack is it’s sound..

I know the solution to these annoying sounds is to turn the sound off.  I already play with the sound down to around 11%,   and it’s enough for me to get a general feel of placement in the game. When I wear my in-the-ear ear buds walking down the street,  they are very affective at blocking out sound.  It’s like being submersed underwater.  I ‘feel’ the world differently because of the loss of one of my senses.  ( it is also how people get hit by things on roads because they can’t hear them) .

I think that sound is still very important to my experience in the game,  I feel more immersed and I’m not talking about the haunting trombone that plays as you ride in the Battle of Gilneas,  or the little irish lilts in the pub.  Sound ingame is information.  I can tell when I am being mana burned by the sound, I can tell I am being mindspiked by the sound.  They act as warnings, and I do not need to look at debuffs or raid frames to react.

But if you really have had enough of annoying sounds,  there’s an add on for that!

There is an add on for a Worgen sniff remover,  there is also a Annoying Wow sound remover  on curse as well that mutes “906” annoying sounds ( I haven’t downloaded it – because I really don’t want to lose that many different sounds )  If only they made an add on that works to mute Sydney Train passengers.


Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Join 1,017 other subscribers

 

Add to Google

Wanna Email me?

Provided by Nexodyne

Archives

Blog Azeroth

Blog Stats

  • 835,866 hits