Right all wrong – we all seem to have this < 2k dps in a Northrend Dungeon and you fail – which for the most is true.
Sometimes I struggle to reach that when I am running in a overgeared group when stuff just dies so quick.
Most of my circumstantial rotations start with dots – If there is enough time for me to stick dots up, maybe some mindsearing, and single target then I am going to do awesome on actually dps measurement, and either come 1st or 2nd in the party , but well geared Aoe tanks – and 1 or 2 burst Dps in the party, and I’m last.
So the real dps measurement when stuff is dying quick is not how much damage I can actually do, but how much damage I can beat other classes to doing. Eg I’m more likely to stick one dot on them, Shadow Word Death / Mindblast on cool down, and mindsear where practical. No point sticking dots on them if they are taking 5 seconds to die.
In addition In a 5 man – helping the party rather than yourself reduces your Dps. If the boss is dying fast – and your party member has just been iceblocked. Leave him, boss will die soon anyway, and besides, its less dps being done by that party member = more for you to do.
Same with dispels – If you have a healer who can’t dispel something because of their class – how many people will dispel rather than keep on dpsing.
I think the speed that a Random can be run is creating lazy players. No wonder tanks are struggling for agro sometimes when the Dps are having Peeing competitions for top position. The sad thing is with fully over geared groups – because the healer and tank are op too – the healer can heal the dps through most stuff, and the tank just works a little harder. So sometimes maybe only the Mage dies – gets rezzed and they do it all again.